Files
dota_factory/src/lib/sim/AiSystem.h
2026-05-23 08:26:10 +02:00

15 lines
420 B
C++

#pragma once
class BuildingSystem;
class EntityAdmin;
class ScrapSystem;
class AiSystem
{
public:
void tickHomeReturnBehavior(EntityAdmin& admin);
void tickThreatResponseBehavior(EntityAdmin& admin, const BuildingSystem& buildings);
void tickRepairBehavior(EntityAdmin& admin, BuildingSystem& buildings);
void tickSalvageBehavior(EntityAdmin& admin, ScrapSystem& scraps, BuildingSystem& buildings);
};