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dota_factory/src/lib/ecs/component/DynamicBodyComponent.h
2026-06-05 20:09:20 +02:00

22 lines
704 B
C

#pragma once
#include <QVector2D>
struct DynamicBodyComponent
{
// --- dynamics parameters ---
float maxSpeed_tpt; // tiles/tick
float mainAcceleration_tptt; // tiles/tick²
float maneuveringAcceleration_tptt; // tiles/tick²
float maxAngularAcceleration_rptt; // rad/tick²
float maxRotationSpeed_rpt; // rad/tick
// --- integrated state ---
QVector2D velocity_tpt; // tiles/tick
float angularVelocity_rpt; // rad/tick
// --- written each tick by MovementIntentSystem, consumed by DynamicBodySystem ---
QVector2D linearAcceleration_tptt; // tiles/tick²
float angularAcceleration_rptt; // rad/tick²
};