Files
dota_factory/src/lib/config/WorldConfig.h

52 lines
1.2 KiB
C

#pragma once
#include "Formula.h"
// Region widths are in tiles (REQ-GW-REGIONS).
struct WorldRegions
{
int asteroidWidth;
int playerBufferWidth;
int contestZoneWidth;
int enemyBufferWidth;
};
// Asteroid expansion (REQ-EXP-UNLOCK, REQ-EXP-COST).
struct WorldExpansion
{
int columnsPerExpansion;
int costBuildingBlocks;
};
// Push scaling (REQ-PSH-*).
struct WorldPush
{
int pushExpandColumns;
double scalingFactor;
};
// Wave scheduling (REQ-WAV-*).
struct WorldWaves
{
Formula threatRateFormula; // threat/s as a function of elapsed game-time seconds
Formula shipLevelFormula; // enemy ship level as a function of elapsed game-time seconds
double gapMinSeconds;
double gapMaxSeconds;
double spawnDurationSeconds;
};
struct WorldConfig
{
int heightTiles; // REQ-GW-HEIGHT
int refundPercentage; // REQ-BLD-DEMOLISH
int startingBuildingBlocks; // REQ-HQ-STARTING-BLOCKS
double scrapDespawnSeconds; // REQ-RES-SCRAP-DROP
double beltSpeedTilesPerSecond; // REQ-GW-BELT-SPEED
int tunnelMaxDistance; // REQ-BLD-TUNNEL-PAIR
WorldRegions regions;
WorldExpansion expansion;
WorldPush push;
WorldWaves waves;
};