Files
dota_factory/src/lib/ecs/system/ai/StandbyEvaluator.h

13 lines
332 B
C++

#pragma once
class EntityAdmin;
// Constant low-priority fallback for repair-capable ships: gives a fixed score
// just above Advance so a repair ship with nothing more urgent to do holds with
// its fleet (StandbyExecutor) instead of charging the enemy.
class StandbyEvaluator
{
public:
void evaluate(EntityAdmin& admin);
};