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dota_factory/src/lib/ecs/system/ai/RepairEvaluator.h
2026-06-15 09:16:56 +02:00

12 lines
230 B
C++

#pragma once
class EntityAdmin;
// Picks the nearest damaged friendly within sensor range as the repair target.
// Scores high when such a target exists.
class RepairEvaluator
{
public:
void evaluate(EntityAdmin& admin);
};