Files
dota_factory/src/balancing/BalancingWindow.cpp
2026-05-03 20:48:13 +02:00

126 lines
3.4 KiB
C++

#include "BalancingWindow.h"
#include <QScrollArea>
#include <QVBoxLayout>
BalancingWindow::BalancingWindow(const BalancingConfig& balancingConfig,
const GameConfig& gameConfig,
QWidget* parent)
: QWidget(parent)
, m_gameConfig(gameConfig)
, m_nextSeed(0)
{
setWindowTitle("DotaFactory — Balancing Tool");
resize(800, 600);
QVBoxLayout* mainLayout = new QVBoxLayout(this);
mainLayout->setContentsMargins(0, 0, 0, 0);
m_startAllButton = new QPushButton("Start All", this);
mainLayout->addWidget(m_startAllButton);
connect(m_startAllButton, &QPushButton::clicked, this, &BalancingWindow::startAll);
QScrollArea* scrollArea = new QScrollArea(this);
scrollArea->setWidgetResizable(true);
QWidget* scrollContent = new QWidget(scrollArea);
QVBoxLayout* contentLayout = new QVBoxLayout(scrollContent);
contentLayout->setSpacing(8);
contentLayout->setContentsMargins(8, 8, 8, 8);
for (const ArenaConfig& arenaConfig : balancingConfig.arenas)
{
int index = static_cast<int>(m_arenas.size());
ArenaEntry entry;
entry.config = arenaConfig;
entry.simulation = std::make_unique<ArenaSimulation>(
m_gameConfig, arenaConfig, m_nextSeed++);
entry.widget = new ArenaWidget(arenaConfig.name, scrollContent);
contentLayout->addWidget(entry.widget);
entry.widget->updateStatus(entry.simulation->status());
connect(entry.widget, &ArenaWidget::startRequested,
this, [this, index]() { startArena(index); });
m_arenas.push_back(std::move(entry));
}
contentLayout->addStretch();
scrollArea->setWidget(scrollContent);
mainLayout->addWidget(scrollArea);
m_pollTimer = new QTimer(this);
connect(m_pollTimer, &QTimer::timeout, this, &BalancingWindow::pollStatuses);
m_pollTimer->start(100);
}
BalancingWindow::~BalancingWindow()
{
m_pollTimer->stop();
for (ArenaEntry& entry : m_arenas)
{
entry.simulation->requestStop();
}
for (ArenaEntry& entry : m_arenas)
{
if (entry.worker.joinable())
{
entry.worker.join();
}
}
}
void BalancingWindow::pollStatuses()
{
for (ArenaEntry& entry : m_arenas)
{
if (entry.worker.joinable())
{
const ArenaStatus status = entry.simulation->status();
entry.widget->updateStatus(status);
}
}
updateStartAllButton();
}
void BalancingWindow::startAll()
{
for (int i = 0; i < static_cast<int>(m_arenas.size()); ++i)
{
startArena(i);
}
}
void BalancingWindow::startArena(int index)
{
ArenaEntry& entry = m_arenas[index];
if (entry.worker.joinable())
{
entry.simulation->requestStop();
entry.worker.join();
}
entry.simulation = std::make_unique<ArenaSimulation>(
m_gameConfig, entry.config, m_nextSeed++);
entry.widget->startSimulation();
entry.widget->updateStatus(entry.simulation->status());
ArenaSimulation* sim = entry.simulation.get();
entry.worker = std::thread([sim]() { sim->run(); });
updateStartAllButton();
}
void BalancingWindow::updateStartAllButton()
{
for (ArenaEntry& entry : m_arenas)
{
if (!entry.worker.joinable() || entry.simulation->status().finished)
{
m_startAllButton->setEnabled(true);
return;
}
}
m_startAllButton->setEnabled(false);
}