Files
dota_factory/src/lib/ecs/system/ai/SalvageScrapEvaluator.h

14 lines
373 B
C++

#pragma once
class EntityAdmin;
class DebrisSystem;
// When cargo is not full, finds the nearest debris within sensor range and sets
// it as the target, scoring high. Scores inactive when cargo is full or no debris
// is in range (Advance then handles roaming).
class SalvageScrapEvaluator
{
public:
void evaluate(EntityAdmin& admin, const DebrisSystem& debris);
};