Files
dota_factory/src/lib/ecs/component/StandbyBehavior.h

12 lines
422 B
C

#pragma once
// Fallback for ships with a repair capability: instead of charging the enemy
// like AdvanceBehavior, the ship holds with its fleet so damaged allies stay in
// sensor range and it can heal them. Scored just above Advance and below Rally,
// so it only wins when no more urgent behavior applies. The executor decides the
// destination (StandbyExecutor).
struct StandbyBehavior
{
float score = 0.0f;
};