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dota_factory/src/lib/ecs/component/BehaviorKind.h

17 lines
319 B
C

#pragma once
// Identifies a ship behavior. Written into SelectedBehaviorComponent by the
// AiSystem selection pass so each behavior's executor can tell whether it won.
enum class BehaviorKind
{
None,
Advance,
Standby,
Rally,
Retreat,
Attack,
Repair,
SalvageScrap,
DeliverScrap
};