Files
dota_factory/src/lib/sim/BuildingGrid.cpp
Malte Langkabel 71d0dad3f2 give tile occupancy its own class, BuildingGrid
Eleven methods maintained m_tileOccupancy by hand — place, deconstruct,
removeBuilding, placeImmediate, tickDeconstruction, findRotateInPlaceTarget and
tryDirectCoupleDeposit all indexed a raw std::map<std::pair<int,int>, BuildingId>
directly, so the invariant "occupancy stays in sync with placement" was
re-implemented at every call site. They now ask and tell a small owned index
instead: occupy / release / isOccupied / findOwner.

BuildingGrid is a member of BuildingSystem, not a peer system: it has no
per-tick behaviour and nothing outside BuildingSystem touches it.

The internal keying stays std::pair<int,int> rather than moving to QPoint. The
checksum folds the entries in map iteration order, so the comparator is part of
the determinism contract; changing it is a separate decision, not a side effect
of this move. Verified with a golden-checksum capture before and after — all
four sample ticks identical.

Co-Authored-By: Claude <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YHcUerKAZKWNvSKJxYKbnG
2026-08-04 17:22:40 +02:00

53 lines
1.2 KiB
C++

#include "BuildingGrid.h"
#include "StateChecksum.h"
void BuildingGrid::occupy(QPoint cell, BuildingId id)
{
m_owners[{cell.x(), cell.y()}] = id;
}
void BuildingGrid::occupy(const std::vector<QPoint>& cells, BuildingId id)
{
for (const QPoint& cell : cells)
{
occupy(cell, id);
}
}
void BuildingGrid::release(const std::vector<QPoint>& cells)
{
for (const QPoint& cell : cells)
{
m_owners.erase({cell.x(), cell.y()});
}
}
bool BuildingGrid::isOccupied(QPoint tile) const
{
return m_owners.count({tile.x(), tile.y()}) > 0;
}
std::optional<BuildingId> BuildingGrid::findOwner(QPoint tile) const
{
const std::map<std::pair<int, int>, BuildingId>::const_iterator it =
m_owners.find({tile.x(), tile.y()});
if (it == m_owners.end())
{
return std::nullopt;
}
return it->second;
}
void BuildingGrid::appendChecksum(Hasher& hasher) const
{
// std::map iterates in sorted key order.
hasher.append(m_owners.size());
for (const std::pair<const std::pair<int, int>, BuildingId>& entry : m_owners)
{
hasher.append(entry.first.first);
hasher.append(entry.first.second);
hasher.append(entry.second);
}
}