Files
dota_factory/src/ui/SelectedBuildingPanel.cpp

934 lines
27 KiB
C++

#include "SelectedBuildingPanel.h"
#include <algorithm>
#include <cctype>
#include <map>
#include <set>
#include <string>
#include <QLabel>
#include <QListWidget>
#include <QPushButton>
#include <QVBoxLayout>
#include "BeltSystem.h"
#include "Command.h"
#include "CommandRequestedEvent.h"
#include "DynamicBodyComponent.h"
#include "EntityAdmin.h"
#include "EntitySelectedEvent.h"
#include "EventManager.h"
#include "FactionComponent.h"
#include "HealthComponent.h"
#include "ModuleOwnerComponent.h"
#include "ShipIdentityComponent.h"
#include "ShipStatsCalculator.h"
#include "ShipStatsPanel.h"
#include "ThreatCostCalculator.h"
#include "StationBodyComponent.h"
#include "TickAdvancedEvent.h"
#include "Building.h"
#include "BuildingSystem.h"
#include "BuildingType.h"
#include "ItemType.h"
#include "LayoutDialogRequestedEvent.h"
#include "ModulesConfig.h"
#include "RecipeSelectionDialog.h"
#include "RecipeSelectionRequestedEvent.h"
#include "Rotation.h"
#include "ShipLayoutPreview.h"
#include "Simulation.h"
#include "WeaponComponent.h"
namespace
{
QString buildingTypeName(BuildingType type)
{
const std::string id = buildingTypeId(type);
QString result;
bool nextUpper = true;
for (char c : id)
{
if (c == '_')
{
result += ' ';
nextUpper = true;
}
else if (nextUpper)
{
result += static_cast<char>(std::toupper(static_cast<unsigned char>(c)));
nextUpper = false;
}
else
{
result += c;
}
}
return result;
}
bool isProductionBuilding(BuildingType type)
{
return type == BuildingType::Miner
|| type == BuildingType::Smelter
|| type == BuildingType::Assembler
|| type == BuildingType::ReprocessingPlant
|| type == BuildingType::Shipyard;
}
bool isBeltLike(BuildingType type)
{
return type == BuildingType::Belt || type == BuildingType::Splitter
|| type == BuildingType::TunnelEntry || type == BuildingType::TunnelExit;
}
QString rotationLabel(Rotation r)
{
switch (r)
{
case Rotation::North: return QObject::tr("North (↑)");
case Rotation::East: return QObject::tr("East (→)");
case Rotation::South: return QObject::tr("South (↓)");
case Rotation::West: return QObject::tr("West (←)");
}
return "";
}
} // namespace
SelectedBuildingPanel::SelectedBuildingPanel(Simulation* sim,
const GameConfig* config,
QWidget* parent)
: QWidget(parent)
, m_sim(sim)
, m_config(config)
, m_singleBuildingId(kInvalidBuildingId)
, m_splitterTile(0, 0)
{
m_layout = new QVBoxLayout(this);
m_layout->setContentsMargins(8, 8, 8, 8);
m_layout->setSpacing(4);
m_layout->setAlignment(Qt::AlignTop);
m_titleLabel = new QLabel(this);
m_recipeSelectButton = new QPushButton(this);
m_clearBeltBtn = new QPushButton(tr("Clear Items"), this);
m_filterALabel = new QLabel(this);
m_filterAList = new QListWidget(this);
m_filterBLabel = new QLabel(this);
m_filterBList = new QListWidget(this);
m_layoutPreview = new ShipLayoutPreview(this);
m_configureLayoutBtn = new QPushButton(tr("Configure Layout"), this);
m_buffersLabel = new QLabel(this);
m_buffersLabel->setWordWrap(true);
m_filterAList->setMaximumHeight(100);
m_filterBList->setMaximumHeight(100);
m_layout->addWidget(m_titleLabel);
m_layout->addWidget(m_recipeSelectButton);
m_layout->addWidget(m_layoutPreview);
m_layout->addWidget(m_configureLayoutBtn);
m_layout->addWidget(m_clearBeltBtn);
m_layout->addWidget(m_filterALabel);
m_layout->addWidget(m_filterAList);
m_layout->addWidget(m_filterBLabel);
m_layout->addWidget(m_filterBList);
m_layout->addWidget(m_buffersLabel);
connect(m_recipeSelectButton, &QPushButton::clicked,
this, &SelectedBuildingPanel::onSelectRecipeClicked);
connect(m_clearBeltBtn, &QPushButton::clicked,
this, &SelectedBuildingPanel::onClearBelt);
connect(m_configureLayoutBtn, &QPushButton::clicked, this, [this]() {
if (m_singleBuildingId != kInvalidBuildingId)
{
EventManager::getInstance()->sendEventImmediately(
std::make_shared<LayoutDialogRequestedEvent>(m_singleBuildingId));
}
});
connect(m_filterAList, &QListWidget::itemChanged,
this, &SelectedBuildingPanel::onSplitterFilterChanged);
connect(m_filterBList, &QListWidget::itemChanged,
this, &SelectedBuildingPanel::onSplitterFilterChanged);
m_entityTitleLabel = new QLabel(this);
QFont titleFont = m_entityTitleLabel->font();
titleFont.setBold(true);
m_entityTitleLabel->setFont(titleFont);
m_layout->addWidget(m_entityTitleLabel);
m_entityTitleLabel->hide();
m_entityStatsPanel = new ShipStatsPanel(config, this);
m_layout->addWidget(m_entityStatsPanel);
m_entityStatsPanel->hide();
m_stationStatsLabel = new QLabel(this);
m_stationStatsLabel->setWordWrap(true);
m_layout->addWidget(m_stationStatsLabel);
m_stationStatsLabel->hide();
buildEmpty();
registerForEvents();
}
SelectedBuildingPanel::~SelectedBuildingPanel()
{
unregisterForEvents();
}
void SelectedBuildingPanel::onSelectionChanged(const std::vector<BuildingId>& ids)
{
m_selectedBuildingIds = ids;
if (!ids.empty())
{
clearEntityDisplay();
}
rebuild();
}
void SelectedBuildingPanel::rebuild()
{
if (m_selectedBuildingIds.empty())
{
buildEmpty();
}
else if (m_selectedBuildingIds.size() == 1)
{
buildSingle(m_selectedBuildingIds[0]);
}
else
{
buildMulti(m_selectedBuildingIds);
}
}
void SelectedBuildingPanel::hideAllWidgets()
{
m_titleLabel->hide();
m_recipeSelectButton->hide();
m_layoutPreview->hide();
m_configureLayoutBtn->hide();
m_clearBeltBtn->hide();
m_filterALabel->hide();
m_filterAList->hide();
m_filterBLabel->hide();
m_filterBList->hide();
m_buffersLabel->hide();
}
void SelectedBuildingPanel::clearContent()
{
m_singleBuildingId = kInvalidBuildingId;
hideAllWidgets();
}
void SelectedBuildingPanel::buildEmpty()
{
clearContent();
m_entityTitleLabel->hide();
m_entityStatsPanel->hide();
m_stationStatsLabel->hide();
}
void SelectedBuildingPanel::buildSingle(BuildingId id)
{
m_singleBuildingId = id;
hideAllWidgets();
const Building* b = m_sim->buildings().findBuilding(id);
const ConstructionSite* s = b ? nullptr : m_sim->buildings().findSite(id);
if (!b && !s)
{
buildEmpty();
return;
}
m_singleIsSite = (s != nullptr);
// A construction site exposes the same configuration as the operational
// building it will become (REQ-BLD-SITE-CONFIG). The only difference is
// that its buffer/production rows are replaced by a construction-progress
// line, since a site has no buffers and runs no production cycle.
const BuildingType type = b ? b->type : s->type;
const std::string& recipeId = b ? b->recipeId : s->recipeId;
const std::optional<ShipLayoutConfig>& shipLayout =
b ? b->shipLayout : s->shipLayout;
const QPoint anchor = b ? b->anchor : s->anchor;
m_titleLabel->setText(m_singleIsSite
? tr("(Building) %1").arg(buildingTypeName(type))
: buildingTypeName(type));
m_titleLabel->show();
m_buffersLabel->show();
if (isProductionBuilding(type))
{
const std::vector<RecipeSelectionOption> options =
buildRecipeSelectionOptions(type, *m_sim, *m_config);
const RecipeSelectionOption* current = nullptr;
for (const RecipeSelectionOption& option : options)
{
if (option.id == recipeId)
{
current = &option;
break;
}
}
if (current && !current->id.empty())
{
m_recipeSelectButton->setText(current->caption);
m_recipeSelectButton->setToolTip(current->tooltip);
}
else
{
const QString placeholder = (type == BuildingType::Shipyard)
? tr("Select schematic")
: tr("Select recipe");
m_recipeSelectButton->setText(placeholder);
m_recipeSelectButton->setToolTip(QString());
}
m_recipeSelectButton->show();
if (type == BuildingType::Shipyard && !recipeId.empty())
{
const ShipDef* sDef = findShipDef(recipeId);
if (sDef && !sDef->layout.empty())
{
ShipLayoutConfig layout;
if (shipLayout.has_value())
{
layout = *shipLayout;
}
m_layoutPreview->setShipAndLayout(
sDef->layout, layout, &m_config->modules.modules);
m_layoutPreview->show();
m_configureLayoutBtn->show();
}
else
{
m_layoutPreview->hide();
m_configureLayoutBtn->hide();
}
}
else
{
m_layoutPreview->hide();
m_configureLayoutBtn->hide();
}
}
else
{
m_recipeSelectButton->hide();
m_layoutPreview->hide();
m_configureLayoutBtn->hide();
}
// Belt "Clear" removes items from a live belt tile; a construction site has
// none and is not registered with BeltSystem yet, so hide it for sites.
if (isBeltLike(type) && !m_singleIsSite)
{
m_clearBeltBtn->show();
}
else
{
m_clearBeltBtn->hide();
}
if (type == BuildingType::Splitter)
{
std::optional<BeltSystem::SplitterInfo> info;
if (m_singleIsSite)
{
info = m_sim->buildings().getSiteSplitterInfo(id);
}
else
{
m_splitterTile = anchor;
info = m_sim->belts().getSplitterInfo(m_splitterTile);
}
buildSplitterFilters(info);
}
else
{
m_filterALabel->hide();
m_filterAList->hide();
m_filterBLabel->hide();
m_filterBList->hide();
}
if (m_singleIsSite)
{
QString progress;
if (s->completesAt == 0)
{
progress = tr("Queued");
}
else
{
const BuildingDef* def = nullptr;
for (const BuildingDef& d : m_config->buildings.buildings)
{
if (d.type == s->type) { def = &d; break; }
}
if (def && def->constructionTimeSeconds > 0)
{
const Tick duration = secondsToTicks(def->constructionTimeSeconds);
const Tick elapsed = m_sim->currentTick() - (s->completesAt - duration);
const int pct = static_cast<int>(
std::max(Tick(0), std::min(duration, elapsed)) * 100 / duration);
progress = tr("%1% complete").arg(pct);
}
else
{
progress = tr("Building...");
}
}
m_buffersLabel->setText(progress);
}
else
{
refreshBuffers(b);
}
}
void SelectedBuildingPanel::refreshBuffers(const Building* b)
{
const RecipeDef* recipe = findRecipe(b);
const ShipDef* shipDef = (b->type == BuildingType::Shipyard)
? findShipDef(b->recipeId)
: nullptr;
QString bufText;
if (!b->inputBuffer.counts.empty())
{
bufText += tr("Input: ");
for (const std::pair<const ItemType, int>& entry : b->inputBuffer.counts)
{
int perCycle = 0;
if (recipe)
{
for (const RecipeIngredient& ing : recipe->inputs)
{
if (ing.item == entry.first.id) { perCycle = ing.amount; break; }
}
}
else if (shipDef)
{
for (const RecipeIngredient& mat : shipDef->schematic.materials)
{
if (mat.item == entry.first.id) { perCycle = mat.amount; break; }
}
if (b->shipLayout.has_value())
{
for (const PlacedModule& pm : b->shipLayout->placedModules)
{
for (const ModuleDef& modDef : m_config->modules.modules)
{
if (modDef.id == pm.moduleId)
{
for (const RecipeIngredient& ing : modDef.materials)
{
if (ing.item == entry.first.id)
{
perCycle += ing.amount;
}
}
break;
}
}
}
}
}
bufText += QString::fromStdString(entry.first.id)
+ ": " + QString::number(entry.second);
if (perCycle > 0)
{
bufText += "/" + QString::number(perCycle);
}
bufText += " ";
}
bufText += "\n";
}
if (recipe && !recipe->outputs.empty())
{
std::map<std::string, int> outCounts;
for (const Item& item : b->outputBuffer.items)
{
outCounts[item.type.id]++;
}
bufText += tr("Output: ");
for (const RecipeOutput& out : recipe->outputs)
{
const std::map<std::string, int>::const_iterator it =
outCounts.find(out.item);
const int count = (it != outCounts.end()) ? it->second : 0;
bufText += QString::fromStdString(out.item)
+ ": " + QString::number(count)
+ "/" + QString::number(out.amount) + " ";
}
}
else if (!b->outputBuffer.items.empty())
{
std::map<std::string, int> outCounts;
for (const Item& item : b->outputBuffer.items)
{
outCounts[item.type.id]++;
}
bufText += tr("Output: ");
for (const std::pair<const std::string, int>& entry : outCounts)
{
bufText += QString::fromStdString(entry.first)
+ ": " + QString::number(entry.second) + " ";
}
}
if (isProductionBuilding(b->type) && (recipe || shipDef))
{
double durationSeconds = recipe
? recipe->durationSeconds
: shipDef->schematic.productionTimeSeconds;
if (shipDef && b->shipLayout.has_value())
{
for (const PlacedModule& pm : b->shipLayout->placedModules)
{
for (const ModuleDef& modDef : m_config->modules.modules)
{
if (modDef.id == pm.moduleId)
{
durationSeconds += modDef.productionTimeSeconds;
break;
}
}
}
}
bufText += tr("Cycle: %1 s\n").arg(durationSeconds, 0, 'f', 1);
if (b->production.has_value())
{
const Tick cycleTicks = secondsToTicks(durationSeconds);
const Tick completesAt = b->production->completesAt;
const Tick currentTick = m_sim->currentTick();
const Tick elapsed = currentTick - (completesAt - cycleTicks);
const int pct = static_cast<int>(
std::max(Tick(0), std::min(cycleTicks, elapsed)) * 100 / cycleTicks);
bufText += tr("Progress: %1%\n").arg(pct);
}
else
{
bufText += tr("Progress: idle\n");
}
}
m_buffersLabel->setText(bufText);
if (b->type == BuildingType::Shipyard && shipDef && !shipDef->layout.empty())
{
ShipLayoutConfig layout;
if (b->shipLayout.has_value())
{
layout = *b->shipLayout;
}
m_layoutPreview->setShipAndLayout(
shipDef->layout, layout, &m_config->modules.modules);
}
}
const RecipeDef* SelectedBuildingPanel::findRecipe(const Building* b) const
{
if (b->recipeId.empty()) { return nullptr; }
for (const RecipeDef& r : m_config->recipes.recipes)
{
if (r.id == b->recipeId && r.building == b->type) { return &r; }
}
return nullptr;
}
const ShipDef* SelectedBuildingPanel::findShipDef(const std::string& id) const
{
if (id.empty()) { return nullptr; }
for (const ShipDef& s : m_config->ships.ships)
{
if (s.id == id) { return &s; }
}
return nullptr;
}
void SelectedBuildingPanel::handleEvent(std::shared_ptr<const TickAdvancedEvent> /*event*/)
{
if (m_selectedEntity.has_value())
{
refreshEntityStats();
return;
}
if (m_singleBuildingId == kInvalidBuildingId) { return; }
const Building* b = m_sim->buildings().findBuilding(m_singleBuildingId);
if (b)
{
if (m_titleLabel->text().startsWith(tr("(Building) ")))
{
rebuild();
}
else
{
refreshBuffers(b);
}
return;
}
const ConstructionSite* s = m_sim->buildings().findSite(m_singleBuildingId);
if (s)
{
rebuild();
return;
}
buildEmpty();
}
void SelectedBuildingPanel::buildMulti(const std::vector<BuildingId>& ids)
{
m_singleBuildingId = kInvalidBuildingId;
m_recipeSelectButton->hide();
m_clearBeltBtn->hide();
m_filterALabel->hide();
m_filterAList->hide();
m_filterBLabel->hide();
m_filterBList->hide();
m_buffersLabel->hide();
std::map<BuildingType, int> counts;
for (BuildingId id : ids)
{
const Building* b = m_sim->buildings().findBuilding(id);
if (b)
{
counts[b->type]++;
continue;
}
const ConstructionSite* s = m_sim->buildings().findSite(id);
if (s)
{
counts[s->type]++;
}
}
bool hasBelt = false;
QString text;
for (const std::pair<const BuildingType, int>& entry : counts)
{
text += buildingTypeName(entry.first) + ": "
+ QString::number(entry.second) + "\n";
if (isBeltLike(entry.first))
{
hasBelt = true;
}
}
m_titleLabel->setText(text.trimmed());
m_titleLabel->show();
if (hasBelt)
{
m_clearBeltBtn->show();
}
}
void SelectedBuildingPanel::onSelectRecipeClicked()
{
if (m_singleBuildingId == kInvalidBuildingId)
{
return;
}
// The emit is synchronous: MainWindow pauses the game, runs the modal
// selection dialog, applies the chosen recipe/schematic, and restores the
// speed before this returns. rebuild() then refreshes the button caption,
// tooltip, preview, and buffers for the new selection.
EventManager::getInstance()->sendEventImmediately(
std::make_shared<RecipeSelectionRequestedEvent>(m_singleBuildingId));
rebuild();
}
void SelectedBuildingPanel::buildSplitterFilters(
const std::optional<BeltSystem::SplitterInfo>& info)
{
if (!info.has_value())
{
m_filterALabel->hide();
m_filterAList->hide();
m_filterBLabel->hide();
m_filterBList->hide();
return;
}
const std::vector<std::string> items = allItemIds();
auto populateList = [&](QListWidget* list, QLabel* label,
const QString& dirLabel,
const std::vector<ItemType>& filter)
{
label->setText(tr("%1 filter (empty = all):").arg(dirLabel));
list->blockSignals(true);
list->clear();
for (const std::string& itemId : items)
{
if (!m_sim->isItemUnlocked(itemId)) { continue; }
QListWidgetItem* row = new QListWidgetItem(
QString::fromStdString(itemId), list);
const bool checked = filter.empty()
? false
: std::find(filter.begin(), filter.end(),
ItemType{itemId}) != filter.end();
row->setCheckState(checked ? Qt::Checked : Qt::Unchecked);
row->setFlags(row->flags() | Qt::ItemIsUserCheckable);
}
list->blockSignals(false);
label->show();
list->show();
};
populateList(m_filterAList, m_filterALabel,
rotationLabel(info->outputA), info->filterA);
populateList(m_filterBList, m_filterBLabel,
rotationLabel(info->outputB), info->filterB);
}
void SelectedBuildingPanel::onSplitterFilterChanged()
{
if (m_singleBuildingId == kInvalidBuildingId)
{
return;
}
auto collectFilter = [](QListWidget* list) -> std::vector<ItemType>
{
std::vector<ItemType> filter;
for (int i = 0; i < list->count(); ++i)
{
const QListWidgetItem* row = list->item(i);
if (row->checkState() == Qt::Checked)
{
filter.push_back(ItemType{row->text().toStdString()});
}
}
return filter;
};
if (m_singleIsSite)
{
std::shared_ptr<SetSiteSplitterFiltersCommand> command =
std::make_shared<SetSiteSplitterFiltersCommand>();
command->id = m_singleBuildingId;
command->filterA = collectFilter(m_filterAList);
command->filterB = collectFilter(m_filterBList);
EventManager::getInstance()->sendEventImmediately(
std::make_shared<CommandRequestedEvent>(command));
}
else
{
std::shared_ptr<SetSplitterFiltersCommand> command =
std::make_shared<SetSplitterFiltersCommand>();
command->tile = m_splitterTile;
command->filterA = collectFilter(m_filterAList);
command->filterB = collectFilter(m_filterBList);
EventManager::getInstance()->sendEventImmediately(
std::make_shared<CommandRequestedEvent>(command));
}
}
std::vector<std::string> SelectedBuildingPanel::allItemIds() const
{
std::set<std::string> seen;
for (const RecipeDef& recipe : m_config->recipes.recipes)
{
for (const RecipeIngredient& ing : recipe.inputs)
{
seen.insert(ing.item);
}
for (const RecipeOutput& out : recipe.outputs)
{
seen.insert(out.item);
}
}
return std::vector<std::string>(seen.begin(), seen.end());
}
void SelectedBuildingPanel::onClearBelt()
{
std::vector<QPoint> tiles;
for (BuildingId id : m_selectedBuildingIds)
{
const Building* b = m_sim->buildings().findBuilding(id);
if (b && isBeltLike(b->type))
{
for (const QPoint& cell : b->bodyCells)
{
tiles.push_back(cell);
}
}
}
if (!tiles.empty())
{
std::shared_ptr<ClearBeltTilesCommand> command =
std::make_shared<ClearBeltTilesCommand>();
command->tiles = std::move(tiles);
EventManager::getInstance()->sendEventImmediately(
std::make_shared<CommandRequestedEvent>(command));
}
}
void SelectedBuildingPanel::handleEvent(std::shared_ptr<const EntitySelectedEvent> event)
{
if (event->entity.has_value())
{
m_selectedEntity = event->entity;
m_selectedBuildingIds.clear();
clearContent();
EntityAdmin& admin = m_sim->admin();
entt::entity entity = *m_selectedEntity;
if (!admin.isValid(entity))
{
clearEntityDisplay();
return;
}
if (admin.hasAll<ShipIdentityComponent>(entity))
{
buildEntityShip(entity);
}
else if (admin.hasAll<StationBodyComponent>(entity))
{
buildEntityStation(entity);
}
}
else
{
clearEntityDisplay();
}
}
void SelectedBuildingPanel::buildEntityShip(entt::entity entity)
{
EntityAdmin& admin = m_sim->admin();
const ShipIdentityComponent& identity = admin.get<ShipIdentityComponent>(entity);
const HealthComponent& health = admin.get<HealthComponent>(entity);
m_entityTitleLabel->setText(tr("Ship: %1")
.arg(QString::fromStdString(identity.schematicId)));
m_entityTitleLabel->show();
const ShipStats stats = buildShipStatsFromEntity(admin, entity);
m_entityStatsPanel->refreshFromLive(stats, health.hp);
m_entityStatsPanel->setDebugDrawEnabled(m_debugDraw);
for (const ShipDef& def : m_config->ships.ships)
{
if (def.id == identity.schematicId)
{
double threat = calculateShipThreatCost(
m_config->threatCosts, *m_config, def.id, def.defaultModules);
m_entityStatsPanel->setThreatCost(threat);
break;
}
}
m_entityStatsPanel->show();
m_stationStatsLabel->hide();
}
void SelectedBuildingPanel::buildEntityStation(entt::entity entity)
{
EntityAdmin& admin = m_sim->admin();
const HealthComponent& health = admin.get<HealthComponent>(entity);
m_entityTitleLabel->setText(tr("Defence Station"));
m_entityTitleLabel->show();
float totalDps = 0.0f;
float maxRange = 0.0f;
bool hasWeapons = false;
admin.forEach<ModuleOwnerComponent, WeaponComponent>(
[&](entt::entity /*child*/, const ModuleOwnerComponent& owner, const WeaponComponent& w)
{
if (owner.owner != entity) { return; }
hasWeapons = true;
totalDps += w.damage * w.fireRateHz;
if (w.range_tiles > maxRange) { maxRange = w.range_tiles; }
});
QString statsText = tr("HP: %1 / %2")
.arg(static_cast<int>(health.hp + 0.5f))
.arg(static_cast<int>(health.maxHp + 0.5f));
if (hasWeapons)
{
statsText += tr("\nDPS: %1").arg(QString::number(static_cast<double>(totalDps), 'f', 1));
statsText += tr("\nRange: %1 tiles").arg(QString::number(static_cast<double>(maxRange), 'f', 1));
}
m_stationStatsLabel->setText(statsText);
m_stationStatsLabel->show();
m_entityStatsPanel->hide();
}
void SelectedBuildingPanel::refreshEntityStats()
{
if (!m_selectedEntity.has_value()) { return; }
EntityAdmin& admin = m_sim->admin();
entt::entity entity = *m_selectedEntity;
if (!admin.isValid(entity))
{
clearEntityDisplay();
return;
}
const HealthComponent& health = admin.get<HealthComponent>(entity);
if (health.hp <= 0.0f)
{
clearEntityDisplay();
return;
}
if (admin.hasAll<ShipIdentityComponent>(entity))
{
const ShipStats stats = buildShipStatsFromEntity(admin, entity);
m_entityStatsPanel->refreshFromLive(stats, health.hp);
}
else if (admin.hasAll<StationBodyComponent>(entity))
{
buildEntityStation(entity);
}
}
void SelectedBuildingPanel::clearEntityDisplay()
{
m_selectedEntity = std::nullopt;
m_entityTitleLabel->hide();
m_entityStatsPanel->hide();
m_stationStatsLabel->hide();
}
void SelectedBuildingPanel::handleEvent(std::shared_ptr<const SelectionChangedEvent> event)
{
onSelectionChanged(event->ids);
}
void SelectedBuildingPanel::handleEvent(std::shared_ptr<const DebugDrawToggledEvent> event)
{
m_debugDraw = event->active;
m_entityStatsPanel->setDebugDrawEnabled(event->active);
}