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dota_factory/src/lib/eventsystem/event/PanDirectionChangedEvent.h

23 lines
1.0 KiB
C++

#pragma once
#include "Event.h"
#include "WorldCamera.h"
// The direction the player is currently panning the view has changed
// (REQ-UI-SCROLL). Deliberately level-triggered: the payload is the complete
// current direction, including PanDirection::None when panning stops, rather than
// separate started/stopped events. A receiver that only ever saw edges would have
// to reconstruct the state and would be left panning forever if one edge went
// missing — which is exactly what happens when the widget loses focus mid-pan.
//
// Unlike the state-change events elsewhere in the UI, the receiver does cache this
// payload instead of re-reading the value from somewhere authoritative. That is
// correct here: input has no other source of truth to re-read from, so the
// publisher (InputMapper) is the authority and the payload is the value.
class PanDirectionChangedEvent : public Event
{
public:
explicit PanDirectionChangedEvent(PanDirection direction) : direction(direction) {}
const PanDirection direction;
};