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dota_factory/src/lib/eventsystem/event/TickAdvancedEvent.h

13 lines
280 B
C++

#ifndef TICK_ADVANCED_EVENT_H
#define TICK_ADVANCED_EVENT_H
#include "Event.h"
// Fired when the simulation tick advances. Carries no payload — subscribers
// re-read Simulation::getCurrentTick().
class TickAdvancedEvent : public Event
{
};
#endif // TICK_ADVANCED_EVENT_H