Files
dota_factory/src/ui/IconCaption.h
Malte Langkabel 344d18a5d1 draw the scrap of a debris card as an icon, not a word
The debris card's row now reads "Remaining" with the amount and the bare
scrap icon after it, and the count summary's indented sub-row states its
total the same way; both fall back to naming the item in words when no
scrap icon file exists.

StatRow gained the value-plus-icon form: a label draws either text or a
pixmap, so the two are composed into one via renderCaptionWithIcon, with
the color passed in because a pixmap does not follow the palette. That
also closes a gap in the building multi-selection, whose "Total cost" was
specified to carry the building_block icon and showed the bare number.

ItemIconCache::getInlineIcon() packages the sizing rule of the bare inline
icon. It sits on the cache rather than in IconCaption so StatRow keeps
pulling in nothing but the caption helper: StatRow.cpp is compiled into
DotaFactory_balancing, which links neither the ui library nor QtSvg, and
that target now compiles IconCaption.cpp along with it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ne3mejABZoLWKLh8fgpM3x
2026-08-12 10:14:04 +02:00

32 lines
1.6 KiB
C

#pragma once
#include <QColor>
#include <QFont>
#include <QPixmap>
#include <QSize>
#include <QString>
// Renders `text` followed by `icon` to its right, vertically centered, onto a
// transparent pixmap sized to fit both (REQ-UI-BLOCKS-ICON, REQ-UI-BUILD-COST,
// REQ-UI-EXPAND-BUTTON). Used where a caption must show an inline item icon in
// place of a trailing word — something QPushButton/QLabel cannot do natively.
//
// `textColor` and `font` come from the target widget so the caption stays
// theme-correct; the result is devicePixelRatio-aware so text and icon stay crisp.
QPixmap renderCaptionWithIcon(const QString& text, const QPixmap& icon,
const QFont& font, const QColor& textColor);
// A pixmap's size in device-independent pixels. The pixmaps composed by
// renderCaptionWithIcon and its callers are rasterized at the device pixel ratio, so
// their raw size is not the size to lay them out at.
QSize getLogicalSize(const QPixmap& pixmap);
// The items whose icons stand in for their names beside a number, drawn bare and without
// their colored square (REQ-UI-ITEM-ICON): building blocks beside a cost or a stock
// (REQ-UI-BLOCKS-ICON, REQ-UI-BUILD-COST, REQ-UI-EXPAND-BUTTON), and scrap beside the
// amount left in debris (REQ-UI-DEBRIS-PANEL, REQ-UI-FIELD-MULTI-SELECTION). They live
// next to the caption helper because every caller of one is a caller of the other;
// ItemIconCache::getInlineIcon() is what turns an id here into that icon.
const char* const kBlockItemId = "building_block";
const char* const kScrapItemId = "scrap";