Files
dota_factory/src/lib/sim/ReplayRecorder.h

55 lines
1.9 KiB
C++

#pragma once
#include <cstdint>
#include <fstream>
#include <string>
#include "Tick.h"
struct Command;
// 64-bit hash (16-char hex) over the *.toml files in configDir. Stored in the
// replay header and recomputed on playback to detect a config mismatch.
std::string computeReplayConfigHash(const std::string& configDir);
// Writes a replay file as the game runs (see docs/replay_design.md). The format
// is line-oriented append-friendly text: a small keyed header, then one line per
// command (tick-tagged) interleaved with RNG-state checksum lines for desync
// detection. Each line is flushed so a crash mid-run still leaves a valid partial
// file.
//
// One file = one run between Reset boundaries; startNewRun() closes the current
// file and opens a fresh one.
class ReplayRecorder
{
public:
// configDir: hashed (its *.toml files) into the header for config-mismatch
// detection on playback. outputDir: where .replay files are written.
ReplayRecorder(std::string configDir, std::string outputDir);
~ReplayRecorder();
ReplayRecorder(const ReplayRecorder&) = delete;
ReplayRecorder& operator=(const ReplayRecorder&) = delete;
// Close any current file, then open a fresh one (named <timestamp>_<seed>),
// write the header, and record an initial tick-0 checksum. A run boundary.
void startNewRun(unsigned int seed, std::uint64_t initialRngFingerprint);
// Append one command line tagged with the tick it was applied at, followed by
// the post-apply RNG checksum.
void recordCommand(Tick tick, const Command& command, std::uint64_t rngFingerprint);
// Append a periodic RNG checksum line.
void recordChecksum(Tick tick, std::uint64_t rngFingerprint);
void close();
bool isOpen() const;
const std::string& getCurrentFilePath() const;
private:
std::string m_configDir;
std::string m_outputDir;
std::string m_filePath;
std::ofstream m_stream;
};