Files
dota_factory/src/ui/MainWindow.h
Malte Langkabel 0a7e9a34ef Add artifact win condition (#3)
Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com>
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
2026-07-01 20:27:29 +00:00

76 lines
2.6 KiB
C++

#pragma once
#include <memory>
#include <string>
#include <vector>
#include <QWidget>
#include "BuildingBlocksChangedEvent.h"
#include "BuildingId.h"
#include "EscapeMenuRequestedEvent.h"
#include "EventHandler.h"
#include "GameOverEvent.h"
#include "LayoutDialogRequestedEvent.h"
#include "WinEvent.h"
#include "RecipeSelectionRequestedEvent.h"
#include "SchematicChoicesAvailableEvent.h"
#include "ShipLayoutBlueprint.h"
#include "Tick.h"
#include "VisualsConfig.h"
struct ParsedReplay;
class Simulation;
class GameWorldView;
class HeaderBar;
class SelectedBuildingPanel;
class BuildButtonGrid;
class BlueprintPanel;
class QCloseEvent;
class QResizeEvent;
class MainWindow : public QWidget,
public CombinedEventHandler<BuildingBlocksChangedEvent,
SchematicChoicesAvailableEvent,
GameOverEvent,
WinEvent,
EscapeMenuRequestedEvent,
LayoutDialogRequestedEvent,
RecipeSelectionRequestedEvent>
{
Q_OBJECT
public:
MainWindow(Simulation* sim, const std::string& configDir,
std::shared_ptr<ParsedReplay> replay = nullptr, QWidget* parent = nullptr);
~MainWindow() override;
protected:
void resizeEvent(QResizeEvent* event) override;
void closeEvent(QCloseEvent* event) override;
private:
void handleEvent(std::shared_ptr<const BuildingBlocksChangedEvent> event) override;
void handleEvent(std::shared_ptr<const SchematicChoicesAvailableEvent> event) override;
void handleEvent(std::shared_ptr<const GameOverEvent> event) override;
void handleEvent(std::shared_ptr<const WinEvent> event) override;
void handleEvent(std::shared_ptr<const EscapeMenuRequestedEvent> event) override;
void handleEvent(std::shared_ptr<const LayoutDialogRequestedEvent> event) override;
void handleEvent(std::shared_ptr<const RecipeSelectionRequestedEvent> event) override;
void layoutPanels();
private:
std::string m_configDir;
VisualsConfig m_visuals;
Simulation* m_sim;
GameWorldView* m_gameWorldView;
HeaderBar* m_headerBar;
SelectedBuildingPanel* m_selectedBuildingPanel;
BuildButtonGrid* m_buildButtonGrid;
BlueprintPanel* m_blueprintPanel;
QWidget* m_sidePanel;
std::vector<ShipLayoutBlueprint> m_layoutBlueprints;
std::shared_ptr<ParsedReplay> m_replay; // non-null => view-only playback
};