Files
dota_factory/bin/app/data/config/ships.toml
2026-06-12 18:00:04 +02:00

317 lines
7.3 KiB
TOML

# ships.toml
#
# First real-content iteration: ship ids and layout grids are the designed
# content; stats, materials, and production times are placeholders until the
# recipe and balancing passes.
#
# Size classes:
# xs drone 1 cell — exactly one 1x1 module
# s frigate, destroyer no 2x2 area anywhere: only 1x1/1x2/1x3/L modules fit
# m cruiser, battlecruiser 2x2 areas (m guns, drone bays) but no 3x3 area
# l battleship fits exactly one 3x3 l gun, at heavy opportunity cost
# xl dreadnought, carrier dreadnought fits three l guns; carrier fits one
# drone hangar (2x6) but no l gun (its deck rows
# are broken up by elevator shafts)
#
# All new hulls have threat cost_formula = "0" so enemy waves do not spawn
# them until the balancing pass gives them real stats and default loadouts.
[[ship]]
id = "drone"
unlock_at_station_level = -1
layout = ["O"]
default_modules = [{type = "laser_cannon_s", x = 0, y = 0, rotation = "east"}]
[ship.schematic]
materials = [{item = "drone_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 5
[ship.threat]
cost_formula = "10"
[ship.health]
hp_formula = "3"
[ship.movement]
speed_mps_formula = "40"
main_acceleration_mpss_formula = "80"
maneuvering_acceleration_mpss_formula = "40"
angular_acceleration_radpss_formula = "12.56"
max_rotation_speed_radps_formula = "6.28"
[ship.sensor]
sensor_range_m_formula = "150"
[ship.loot]
scrap_drop = 2
# Frigate — 5 cells in a plus shape. Holds a couple of small guns plus at
# most one 1x2 support (every 1x2 placement crosses the center cell), or one
# L-shaped weapon modifier, or an afterburner spanning the full center line.
[[ship]]
id = "frigate"
unlock_at_station_level = -1
layout = [
"XOX",
"OOO",
"XOX",
]
[ship.schematic]
materials = [{item = "frigate_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 10
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "30"
[ship.movement]
speed_mps_formula = "30"
main_acceleration_mpss_formula = "50"
maneuvering_acceleration_mpss_formula = "25"
angular_acceleration_radpss_formula = "8"
max_rotation_speed_radps_formula = "4"
[ship.sensor]
sensor_range_m_formula = "200"
[ship.loot]
scrap_drop = 5
# Destroyer — 8 cells: a long gun deck with three turret bumps on top.
# Still no 2x2 area, so it packs more small guns than a frigate but can never
# mount medium hardware.
[[ship]]
id = "destroyer"
unlock_at_station_level = -1
layout = [
"OXOXO",
"OOOOO",
]
[ship.schematic]
materials = [{item = "destroyer_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 15
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "50"
[ship.movement]
speed_mps_formula = "25"
main_acceleration_mpss_formula = "40"
maneuvering_acceleration_mpss_formula = "20"
angular_acceleration_radpss_formula = "6"
max_rotation_speed_radps_formula = "3"
[ship.sensor]
sensor_range_m_formula = "220"
[ship.loot]
scrap_drop = 8
# Cruiser — 12 cells with notched corners. Fits at most two 2x2 m guns
# (stacked through the middle), leaving the four side cells for small
# supports; no 3x3 area exists for an l gun.
[[ship]]
id = "cruiser"
unlock_at_station_level = -1
layout = [
"XOOX",
"OOOO",
"OOOO",
"XOOX",
]
[ship.schematic]
materials = [{item = "cruiser_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 25
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "120"
[ship.movement]
speed_mps_formula = "20"
main_acceleration_mpss_formula = "30"
maneuvering_acceleration_mpss_formula = "15"
angular_acceleration_radpss_formula = "4"
max_rotation_speed_radps_formula = "2"
[ship.sensor]
sensor_range_m_formula = "250"
[ship.loot]
scrap_drop = 15
# Battlecruiser — 16 cells: a wide bow split into two gun cheeks, tapering
# toward the stern. Fits three 2x2 m guns (two in the cheeks, one through
# the middle) with small support slots left over; the split bow and tapered
# stern leave no 3x3 area for an l gun and no 2x6 area for a drone hangar.
[[ship]]
id = "battlecruiser"
unlock_at_station_level = -1
layout = [
"OOXXOO",
"OOOOOO",
"XOOOOX",
"XXOOXX",
]
[ship.schematic]
materials = [{item = "battlecruiser_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 35
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "180"
[ship.movement]
speed_mps_formula = "18"
main_acceleration_mpss_formula = "25"
maneuvering_acceleration_mpss_formula = "12"
angular_acceleration_radpss_formula = "3"
max_rotation_speed_radps_formula = "1.5"
[ship.sensor]
sensor_range_m_formula = "260"
[ship.loot]
scrap_drop = 20
# Battleship — 20 cells, 5 wide: at most ONE 3x3 l gun fits (the hull is too
# narrow for two), and mounting it consumes nearly half the grid, squeezing
# supports into the remaining strips. Without the l gun it flexibly fits
# several m guns instead. Too narrow for a drone hangar.
[[ship]]
id = "battleship"
unlock_at_station_level = -1
layout = [
"XOOOX",
"OOOOO",
"OOOOO",
"OOOOO",
"XOXOX",
]
[ship.schematic]
materials = [{item = "battleship_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 60
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "350"
[ship.movement]
speed_mps_formula = "14"
main_acceleration_mpss_formula = "18"
maneuvering_acceleration_mpss_formula = "8"
angular_acceleration_radpss_formula = "2"
max_rotation_speed_radps_formula = "1"
[ship.sensor]
sensor_range_m_formula = "280"
[ship.loot]
scrap_drop = 35
# Dreadnought — 42 cells: an 11-wide, 3-deep main battery deck that fits
# three 3x3 l guns side by side with spacer columns left over, plus bow and
# stern strips for supports.
[[ship]]
id = "dreadnought"
unlock_at_station_level = -1
layout = [
"XXXOOOOOXXX",
"OOOOOOOOOOO",
"OOOOOOOOOOO",
"OOOOOOOOOOO",
"XXOOXXXOOXX",
]
[ship.schematic]
materials = [{item = "dreadnought_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 120
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "800"
[ship.movement]
speed_mps_formula = "8"
main_acceleration_mpss_formula = "10"
maneuvering_acceleration_mpss_formula = "5"
angular_acceleration_radpss_formula = "1"
max_rotation_speed_radps_formula = "0.5"
[ship.sensor]
sensor_range_m_formula = "300"
[ship.loot]
scrap_drop = 60
# Carrier — 37 cells: the top flight deck (rows 0-1) is the only place wide
# enough for the 2x6 drone hangar, and exactly one fits. The middle deck row
# is broken up by elevator shafts (the X cells) so no 3x3 l gun can ever fit;
# the lower decks hold supports and 2x2 point-defense m guns.
[[ship]]
id = "carrier"
unlock_at_station_level = -1
layout = [
"XOOOOOOOOX",
"OOOOOOOOOO",
"OOXOOXOOXO",
"XOOOOOOOOX",
"XXXOOOOXXX",
]
[ship.schematic]
materials = [{item = "carrier_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 120
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "700"
[ship.movement]
speed_mps_formula = "9"
main_acceleration_mpss_formula = "10"
maneuvering_acceleration_mpss_formula = "5"
angular_acceleration_radpss_formula = "1"
max_rotation_speed_radps_formula = "0.5"
[ship.sensor]
sensor_range_m_formula = "350"
[ship.loot]
scrap_drop = 60