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dota_factory/src/ui/selection/DebrisContent.h

38 lines
1.1 KiB
C++

#pragma once
#include <vector>
#include <QPixmap>
#include "entt/entity/entity.hpp"
#include "SelectionContent.h"
#include "SelectionContentFactory.h"
class StatRow;
// The card for selected debris (REQ-UI-DEBRIS-PANEL): the scrap still left in it.
//
// It is the field category's aggregating content (REQ-UI-SELECTION-AGGREGATE): several
// pieces of debris show this same card with the count in the header and their scrap
// summed, because that is the one value the card holds and it adds up.
class DebrisContent : public SelectionContent
{
Q_OBJECT
public:
DebrisContent(const SelectionContext& context, const SelectionRequest& request,
QWidget* parent = nullptr);
protected:
void refreshRuntime() override;
private:
std::vector<entt::entity> m_debris;
StatRow* m_scrapRow;
// The bare scrap icon the row states its amount with, or null where there is no icon
// file and the row names the item in words instead (REQ-UI-DEBRIS-PANEL). Taken once:
// it depends on the card's font, not on the value.
QPixmap m_scrapIcon;
};