Files
dota_factory/src/ui/selection/DebrisContent.cpp

43 lines
1.6 KiB
C++

#include "DebrisContent.h"
#include <QVBoxLayout>
#include "DebrisScrap.h"
#include "IconCaption.h"
#include "ItemIconCache.h"
#include "Simulation.h"
#include "StatRow.h"
DebrisContent::DebrisContent(const SelectionContext& context,
const SelectionRequest& request, QWidget* parent)
: SelectionContent(context, std::nullopt, parent)
, m_debris(request.debris)
, m_scrapIcon(context.itemIcons->getInlineIcon(kScrapItemId, font()))
{
// The row states the amount and the bare scrap icon, the icon standing in for the
// word so the row spells out neither the item nor its unit -- the form the header bar
// states the block stock in (REQ-UI-DEBRIS-PANEL, REQ-UI-ITEM-ICON,
// REQ-UI-BLOCKS-ICON). Without an icon file the caption has to name the item again,
// since nothing else on the row would.
m_scrapRow = new StatRow(
m_scrapIcon.isNull() ? tr("Scrap remaining") : tr("Remaining"), this);
m_scrapRow->setValueIcon(m_scrapIcon);
m_scrapRow->setValueEmphasized(true);
getRuntimeLayout()->addWidget(m_scrapRow);
setIdentity(QPixmap(), tr("Debris"));
if (m_debris.size() > 1)
{
setCountSlot(static_cast<int>(m_debris.size()));
}
}
void DebrisContent::refreshRuntime()
{
// The value falls as the debris is collected and as pieces despawn
// (REQ-UI-DEBRIS-CLICK-SELECT), so it is re-summed rather than remembered. With
// several pieces selected it is their sum (REQ-UI-SELECTION-AGGREGATE).
m_scrapRow->setValue(QString::number(
sumDebrisScrap(getContext().sim->getAdmin(), m_debris)));
}