Files
dota_factory/src/ui/selection/RecipeProductionContent.cpp

52 lines
1.7 KiB
C++

#include "RecipeProductionContent.h"
#include <QVBoxLayout>
#include "BuildingTarget.h"
#include "GameConfig.h"
#include "RecipeSelectionControl.h"
RecipeProductionContent::RecipeProductionContent(const SelectionContext& context,
const SelectionRequest& request,
QWidget* parent)
: BufferedBuildingContent(context, request.buildings.front(), parent)
{
const BuildingTarget target = resolveBuildingTarget(context, getBuildingId());
// Shown for a construction site too: a site is configured exactly like the building
// it will become (REQ-BLD-SITE-CONFIG).
m_recipeControl = new RecipeSelectionControl(context, getBuildingId(), target.type,
this);
getConfigurationLayout()->insertWidget(0, m_recipeControl);
}
void RecipeProductionContent::refreshControls(const BuildingTarget& target)
{
m_recipeControl->setRecipeId(target.recipeId);
}
BufferedBuildingContent::CycleInfo RecipeProductionContent::getCycleInfo(
const BuildingTarget& target) const
{
CycleInfo info;
const RecipeDef* recipe = target.recipeId.empty()
? nullptr
: getContext().config->recipes.findRecipeDef(target.recipeId, target.type);
if (!recipe)
{
return info;
}
for (const RecipeIngredient& ingredient : recipe->inputs)
{
info.perCycleInputs[ingredient.item] = ingredient.amount;
}
for (const RecipeOutput& output : recipe->outputs)
{
info.perCycleOutputs[output.item] = output.amount;
}
info.runsProduction = true;
info.durationSeconds = recipe->durationSeconds;
return info;
}