17 lines
319 B
C
17 lines
319 B
C
#pragma once
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// Identifies a ship behavior. Written into SelectedBehaviorComponent by the
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// AiSystem selection pass so each behavior's executor can tell whether it won.
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enum class BehaviorKind
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{
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None,
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Advance,
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Standby,
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Rally,
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Retreat,
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Attack,
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Repair,
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SalvageScrap,
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DeliverScrap
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};
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