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dota_factory/src/lib/ecs/component/CMakeLists.txt

38 lines
1.5 KiB
CMake

SET(HDRS
${HDRS}
${CMAKE_CURRENT_SOURCE_DIR}/AdvanceBehavior.h
${CMAKE_CURRENT_SOURCE_DIR}/AttackBehavior.h
${CMAKE_CURRENT_SOURCE_DIR}/BehaviorKind.h
${CMAKE_CURRENT_SOURCE_DIR}/BehaviorScores.h
${CMAKE_CURRENT_SOURCE_DIR}/CargoComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/DeliverScrapBehavior.h
${CMAKE_CURRENT_SOURCE_DIR}/DespawnAtComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/DynamicBodyComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/FacingComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/FactionComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/HealthComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/HqProxyComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/MovementIntentComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/PositionComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/RallyBehavior.h
${CMAKE_CURRENT_SOURCE_DIR}/RepairBehavior.h
${CMAKE_CURRENT_SOURCE_DIR}/RepairToolComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/RetreatBehavior.h
${CMAKE_CURRENT_SOURCE_DIR}/SalvagerComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/SalvageScrapBehavior.h
${CMAKE_CURRENT_SOURCE_DIR}/ScrapDataComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/SelectedBehaviorComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/SensorRangeComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/ShipIdentityComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/StandbyBehavior.h
${CMAKE_CURRENT_SOURCE_DIR}/StationBodyComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/WeaponComponent.h
PARENT_SCOPE
)
set(LIB_INCLUDE_PATH
${LIB_INCLUDE_PATH}
${CMAKE_CURRENT_SOURCE_DIR}
PARENT_SCOPE
)