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dota_factory/src/lib/ecs/component/SalvageBehaviorComponent.h

14 lines
244 B
C++

#pragma once
#include <optional>
#include <QVector2D>
#include "BuildingId.h"
struct SalvageBehaviorComponent
{
std::optional<QVector2D> scrapTarget;
BuildingId deliveryBay; // kInvalidBuildingId until assigned at a salvage bay
};