Files
dota_factory/bin/test/data/config/ships.toml

137 lines
2.8 KiB
TOML

[[ship]]
id = "interceptor"
available_from_start = true
layout = ["XOX", "OOO", "XOX"]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
player_production_level = 3
production_time_seconds = 10
[ship.threat]
cost_formula = "5 + 1*x"
[ship.health]
hp_formula = "40 + 5*x"
[ship.movement]
speed_formula = "200 + 5*x"
main_acceleration_formula = "100000"
maneuvering_acceleration_formula = "100000"
angular_acceleration_formula = "100000"
max_rotation_speed_formula = "100000"
[ship.sensor]
sensor_range_formula = "200"
[ship.combat]
damage_formula = "10 + 2*x"
attack_range_formula = "150"
attack_rate_formula = "2.0"
[ship.loot]
scrap_drop = 2
[[ship]]
id = "destroyer"
available_from_start = true
layout = ["XOOX", "OOOO", "XOOX"]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 5}, {item = "circuit_board", amount = 2}]
player_production_level = 5
production_time_seconds = 20
[ship.threat]
cost_formula = "10 + 2*x"
[ship.health]
hp_formula = "120 + 15*x"
[ship.movement]
speed_formula = "120"
main_acceleration_formula = "100000"
maneuvering_acceleration_formula = "100000"
angular_acceleration_formula = "100000"
max_rotation_speed_formula = "100000"
[ship.sensor]
sensor_range_formula = "300"
[ship.combat]
damage_formula = "12 + 2*x"
attack_range_formula = "250"
attack_rate_formula = "1.0"
[ship.loot]
scrap_drop = 4
[[ship]]
id = "salvage_ship"
available_from_start = true
layout = ["OOO", "OOO"]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 4}]
player_production_level = 3
production_time_seconds = 10
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "40 + 4*x"
[ship.movement]
speed_formula = "110"
main_acceleration_formula = "100000"
maneuvering_acceleration_formula = "100000"
angular_acceleration_formula = "100000"
max_rotation_speed_formula = "100000"
[ship.sensor]
sensor_range_formula = "250"
[ship.salvage]
collection_range = 50
cargo_capacity = 10
[ship.loot]
scrap_drop = 2
[[ship]]
id = "repair_ship"
available_from_start = false
layout = ["XOX", "OOO", "XOX"]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 4}, {item = "circuit_board", amount = 2}]
player_production_level = 3
production_time_seconds = 15
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "60 + 5*x"
[ship.movement]
speed_formula = "130"
main_acceleration_formula = "100000"
maneuvering_acceleration_formula = "100000"
angular_acceleration_formula = "100000"
max_rotation_speed_formula = "100000"
[ship.sensor]
sensor_range_formula = "250"
[ship.repair]
repair_rate_formula = "5 + x"
repair_range_formula = "80"
[ship.loot]
scrap_drop = 2