85 lines
3.1 KiB
C++
85 lines
3.1 KiB
C++
#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include <QPixmap>
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#include <QWidget>
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#include "ArtifactCountChangedEvent.h"
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#include "BossWaveUpdatedEvent.h"
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#include "BuildingBlocksChangedEvent.h"
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#include "EventHandler.h"
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#include "ExpansionCostChangedEvent.h"
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#include "GameConfig.h"
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#include "GameSpeedChangedEvent.h"
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#include "Tick.h"
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#include "TickAdvancedEvent.h"
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class QLabel;
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class QPushButton;
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class ItemIconCache;
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class Simulation;
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class HeaderBar : public QWidget,
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public CombinedEventHandler<TickAdvancedEvent,
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BuildingBlocksChangedEvent,
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ExpansionCostChangedEvent,
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GameSpeedChangedEvent,
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BossWaveUpdatedEvent,
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ArtifactCountChangedEvent>
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{
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Q_OBJECT
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public:
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// itemIcons is the window-wide per-item icon cache (REQ-UI-ITEM-ICON); used to
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// show the building_block icon in the stock display and expand button
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// (REQ-UI-BLOCKS-ICON, REQ-UI-EXPAND-BUTTON). Not owned; must outlive this widget.
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HeaderBar(const Simulation* sim, const GameConfig* config,
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ItemIconCache* itemIcons, QWidget* parent = nullptr);
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~HeaderBar() override;
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private slots:
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void onSpeedButton(int index);
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private:
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void handleEvent(std::shared_ptr<const TickAdvancedEvent> event) override;
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void handleEvent(std::shared_ptr<const BuildingBlocksChangedEvent> event) override;
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void handleEvent(std::shared_ptr<const ExpansionCostChangedEvent> event) override;
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void handleEvent(std::shared_ptr<const GameSpeedChangedEvent> event) override;
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void handleEvent(std::shared_ptr<const BossWaveUpdatedEvent> event) override;
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void handleEvent(std::shared_ptr<const ArtifactCountChangedEvent> event) override;
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// Refreshes the Expand button caption and enabled state from the current
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// expansion cost and building block stock (REQ-UI-EXPAND-BUTTON).
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void updateExpandButton();
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// Refreshes the building blocks stock display from the simulation:
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// `Stock: <n>` with the building_block icon after it, or the
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// `Stock: <n> Blocks` text fallback when no icon file exists
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// (REQ-UI-BLOCKS-ICON).
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void updateBlocksLabel();
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// The building_block icon at the header's text height, or a null pixmap when no
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// icon file exists. Loaded once via m_itemIcons on first use.
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QPixmap blockIcon() const;
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QLabel* m_timeLabel;
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QLabel* m_blocksLabel;
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QLabel* m_artifactsLabel;
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QLabel* m_bossWaveLabel;
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QLabel* m_nextBossLabel;
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QPushButton* m_expandButton;
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std::vector<QPushButton*> m_speedButtons;
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ItemIconCache* m_itemIcons; // Not owned; lives in MainWindow.
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// The simulation is the single source of truth for everything the header
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// displays; the change events are only refresh signals.
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const Simulation* m_sim;
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static const double kSpeeds[];
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static const int kSpeedCount;
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};
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