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dota_factory/src/ui/selection/StorageContent.h

23 lines
791 B
C++

#pragma once
#include "BufferedBuildingContent.h"
#include "SelectionContentFactory.h"
// The card for a Salvage Bay (REQ-UI-SELECTION-CONTENT): its held scrap and nothing
// else. It has no recipe to configure and runs no production cycle
// (REQ-BLD-SALVAGE-BAY), so it is the buffered-building card with both of those left
// out -- its header status says whether it is holding scrap rather than whether it is
// producing (REQ-UI-SELECTION-STATUS).
class StorageContent : public BufferedBuildingContent
{
Q_OBJECT
public:
StorageContent(const SelectionContext& context, const SelectionRequest& request,
QWidget* parent = nullptr);
protected:
void refreshConfiguration() override;
CycleInfo getCycleInfo(const Building& building) const override;
};