Finishes the ConfigLoader.cpp domain split. ConfigLoader.cpp now holds only the cross-domain validateUnlocks pass and loadFromDirectory orchestrator, as intended — everything else lives in its own ConfigLoader<Domain>.cpp. Pure move; no logic change. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YHcUerKAZKWNvSKJxYKbnG
43 lines
1.5 KiB
CMake
43 lines
1.5 KiB
CMake
SET(HDRS
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${HDRS}
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${CMAKE_CURRENT_SOURCE_DIR}/Formula.h
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${CMAKE_CURRENT_SOURCE_DIR}/WorldConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/BuildingsConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/RecipesConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/ShipsConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/StationsConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/GameConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/ModulesConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/UnlocksConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/ConfigLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/SurfaceMask.h
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${CMAKE_CURRENT_SOURCE_DIR}/BlueprintSerializer.h
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${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutBlueprintSerializer.h
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${CMAKE_CURRENT_SOURCE_DIR}/TomlHelpers.h
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PARENT_SCOPE
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)
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SET(SRCS
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${SRCS}
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${CMAKE_CURRENT_SOURCE_DIR}/Formula.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ConfigLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ConfigLoaderWorld.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ConfigLoaderBuildings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ConfigLoaderRecipes.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ConfigLoaderShips.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ConfigLoaderStations.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ConfigLoaderModules.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ConfigLoaderUnlocks.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/SurfaceMask.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/BlueprintSerializer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutBlueprintSerializer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/TomlHelpers.cpp
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PARENT_SCOPE
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)
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set(LIB_INCLUDE_PATH
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${LIB_INCLUDE_PATH}
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${CMAKE_CURRENT_SOURCE_DIR}
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PARENT_SCOPE
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)
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