174 lines
3.5 KiB
TOML
174 lines
3.5 KiB
TOML
[[module]]
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id = "armor_plate"
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unlock_at_station_level = -1
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surface_mask = ["OO"]
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materials = [{item = "armor_plate_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 3
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fill_color = "#808080"
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glyph = "A"
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[module.health]
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added_hp_formula = "40"
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[[module]]
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id = "sensor_booster"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "sensor_booster_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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fill_color = "#40A0FF"
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glyph = "S"
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[module.sensor]
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added_sensor_range_m_formula = "50"
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[[module]]
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id = "manuvering_thrusters"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "manuvering_thrusters_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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fill_color = "#40A0FF"
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glyph = "Mt"
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[module.movement]
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multiplied_speed_mps_formula = "1.2"
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added_maneuvering_acceleration_mpss_formula = "10"
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[[module]]
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id = "afterburner"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "afterburner_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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fill_color = "#40A0FF"
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glyph = "Ab"
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[module.movement]
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multiplied_speed_mps_formula = "1.6"
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added_main_acceleration_mpss_formula = "60"
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[[module]]
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id = "weapon_upgrade"
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unlock_at_station_level = -1
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surface_mask = [
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"OO",
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"O ",
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]
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materials = [{item = "weapon_upgrade_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 4
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fill_color = "#FF4040"
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glyph = "Wu"
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[module.weapon]
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multiplied_damage_formula = "1.2"
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[[module]]
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id = "weapon_primer"
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unlock_at_station_level = -1
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surface_mask = [
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"OO",
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"O ",
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]
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materials = [{item = "weapon_primer_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 4
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fill_color = "#FF4040"
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glyph = "Wp"
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[module.weapon]
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multiplied_attack_rate_hz_formula = "1.2"
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[[module]]
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id = "weapon_stabilizer"
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unlock_at_station_level = -1
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surface_mask = [
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"OO",
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"O ",
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]
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materials = [{item = "weapon_stabilizer_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 4
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fill_color = "#FF4040"
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glyph = "Ws"
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[module.weapon]
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multiplied_attack_range_m_formula = "1.5"
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multiplied_attack_rate_hz_formula = "0.8"
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[[module]]
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id = "laser_cannon_xs"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ore", amount = 1}]
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player_production_level = 1
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production_time_seconds = 0.5
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fill_color = "#FF8040"
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glyph = "L"
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[module.weapon]
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damage_formula = "2"
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attack_range_m_formula = "50"
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attack_rate_hz_formula = "2.0"
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[[module]]
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id = "laser_cannon_s"
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unlock_at_station_level = -1
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surface_mask = [
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"OO",
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"OO"]
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materials = [{item = "laser_cannon_s_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 0.5
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fill_color = "#FF8040"
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glyph = "L"
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[module.weapon]
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damage_formula = "10"
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attack_range_m_formula = "70"
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attack_rate_hz_formula = "1.5"
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[[module]]
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id = "salvager"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "salvager_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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fill_color = "#AACC44"
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glyph = "Sv"
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[module.salvage]
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collection_range_m_formula = "500"
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cargo_capacity_formula = "10"
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collection_rate_hz_formula = "0.5"
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[[module]]
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id = "repair_tool"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "repair_tool_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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fill_color = "#66CCFF"
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glyph = "Rp"
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[module.repair]
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repair_rate_hz_formula = "5 + x"
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repair_range_m_formula = "800"
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