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dota_factory/src/lib/core/Blueprint.h
2026-04-26 22:19:46 +02:00

23 lines
400 B
C++

#pragma once
#include <vector>
#include <QPoint>
#include <QString>
#include "BuildingType.h"
#include "Rotation.h"
struct BlueprintBuilding
{
BuildingType type;
Rotation rotation;
QPoint offset; // tile offset from bounding-box center (floor for even sizes)
};
struct Blueprint
{
QString name;
std::vector<BlueprintBuilding> buildings;
};