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dota_factory/src/lib/ecs/system/ai/AttackEvaluator.h
2026-06-16 21:18:28 +02:00

23 lines
707 B
C++

#pragma once
class EntityAdmin;
struct WorldTargeting;
// Acquires/validates a combat target for ships with weapons. Scores high only
// when the ship's health is not low and a valid target is within sensor range.
//
// Target choice is claim-aware: each tick the desirability of every candidate is
// scored from a configurable distance formula and reduced by a soft overclaim
// penalty that scales with how many other ships already target it, spreading
// ships across enemies instead of dogpiling the nearest one.
class AttackEvaluator
{
public:
explicit AttackEvaluator(const WorldTargeting& targeting);
void evaluate(EntityAdmin& admin);
private:
const WorldTargeting* m_targeting;
};