Demolishing a fully-built building now queues it for timed deconstruction (world.toml deconstruction_time_seconds, default 0.1) running in parallel with the construction queue, instead of removing it instantly. The partial refund is credited on completion. A queued building stops operating at once (belt/tunnel/splitter tiles unregister from the belt subsystem, re-pairing tunnels) but keeps occupying its tiles. Construction sites are still removed instantly with the full refund. Clicking a queued building un-queues it (new CancelDeconstructionCommand); a demolish drag-box un-queues all covered built buildings when they are all already queued, otherwise queues the rest. Queued buildings render with the demolish tint. Implements REQ-BLD-DECON-QUEUE and the updated REQ-BLD-DEMOLISH / REQ-BLD-DEMOLISH-CLICK / REQ-BLD-DEMOLISH-BOX / REQ-BLD-TUNNEL-PAIR. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
54 lines
1.6 KiB
TOML
54 lines
1.6 KiB
TOML
[world]
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height_tiles = 60
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refund_percentage = 75
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deconstruction_time_seconds = 0.1
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starting_building_blocks = 100
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scrap_despawn_seconds = 30
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scrap_per_threat = 1.0
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tile_size_m = 10
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belt_speed_mps = 20
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tunnel_max_distance_tiles = 10
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departure_interval_seconds = 20
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orbit_factor = 0.8
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rally_orbit_radius_tiles = 5.0
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building_blocks_tooltip = "Spend building blocks to build; deliver them to the HQ to gain more."
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artifact_tooltip = "Choose the artifact reward when destroying enemy stations; collect enough to win."
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[regions]
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asteroid_width_tiles = 40
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player_buffer_width_tiles = 10
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contest_zone_width_tiles = 30
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enemy_buffer_width_tiles = 15
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[scroll]
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pan_speed_slow_tiles_per_second = 8.0
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pan_speed_fast_tiles_per_second = 24.0
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pan_ramp_band_width_tiles = 16
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[expansion]
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columns_per_expansion_tiles = 10
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cost_building_blocks_formula = "400 * 2^x"
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[push]
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push_expand_columns_tiles = 20
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boss_advance_seconds = 60
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[targeting]
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target_score_formula = "1 / (1 + x)" # x = distance / max weapon range; higher = better, clamped to >=0
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overclaim_penalty_formula = "max(0.5, 1 - 0.1*x)" # x = competing claim count; multiplies score, clamped to [0,1]
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target_hysteresis = 0.10 # keep current target unless a challenger beats it by >10%
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[artifacts]
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artifact_chance_formula = "0.05 * x" # 5% chance per station level
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artifact_win_count = 3
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[waves]
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threat_rate_formula = "x"
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gap_min_seconds = 15
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gap_max_seconds = 45
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spawn_duration_seconds = 10
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boss_countdown_seconds = 300
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boss_threat_duration_seconds = 60
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boss_quiet_before_seconds = 60
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boss_quiet_after_seconds = 60
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