Files
dota_factory/src/ui/BlueprintPanel.h

65 lines
2.0 KiB
C++

#pragma once
#include <vector>
#include <QWidget>
#include "Blueprint.h"
#include "BlueprintModeExitedEvent.h"
#include "BuildingBlocksChangedEvent.h"
#include "BuildingId.h"
#include "EventHandler.h"
#include "GameConfig.h"
#include "SelectionChangedEvent.h"
#include "Tick.h"
class Simulation;
class QPushButton;
class QScrollArea;
class QVBoxLayout;
class BlueprintPanel : public QWidget,
public CombinedEventHandler<BuildingBlocksChangedEvent,
SelectionChangedEvent,
BlueprintModeExitedEvent>
{
Q_OBJECT
public:
BlueprintPanel(Simulation* sim, const GameConfig* config, QWidget* parent = nullptr);
~BlueprintPanel() override;
private:
void handleEvent(std::shared_ptr<const BuildingBlocksChangedEvent> event) override;
void handleEvent(std::shared_ptr<const SelectionChangedEvent> event) override;
void handleEvent(std::shared_ptr<const BlueprintModeExitedEvent> event) override;
private slots:
void onCreateClicked();
void onDeleteBlueprintClicked(int index);
void onBlueprintButtonClicked(int index);
void onSaveClicked();
void onLoadClicked();
private:
void onSelectionChanged(const std::vector<BuildingId>& ids);
void clearActiveBlueprintButton();
Blueprint createBlueprintFromSelection() const;
int computeBlueprintCost(const Blueprint& bp) const;
void rebuildButtons();
void refreshButtonStates();
Simulation* m_sim;
const GameConfig* m_config;
std::vector<BuildingId> m_selectedBuildingIds;
int m_currentBlocks;
int m_activeIndex;
std::vector<Blueprint> m_blueprints;
std::vector<QPushButton*> m_blueprintButtons;
QPushButton* m_createBtn;
QPushButton* m_saveBtn;
QPushButton* m_loadBtn;
QWidget* m_buttonsContainer;
QVBoxLayout* m_buttonsLayout;
};