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dota_factory/src/ui/IconCaption.h

29 lines
1.3 KiB
C

#pragma once
#include <QColor>
#include <QFont>
#include <QPixmap>
#include <QSize>
#include <QString>
// Renders `text` followed by `icon` to its right, vertically centered, onto a
// transparent pixmap sized to fit both (REQ-UI-BLOCKS-ICON, REQ-UI-BUILD-COST,
// REQ-UI-EXPAND-BUTTON). Used where a caption must show an inline item icon in
// place of a trailing word — something QPushButton/QLabel cannot do natively.
//
// `textColor` and `font` come from the target widget so the caption stays
// theme-correct; the result is devicePixelRatio-aware so text and icon stay crisp.
QPixmap renderCaptionWithIcon(const QString& text, const QPixmap& icon,
const QFont& font, const QColor& textColor);
// A pixmap's size in device-independent pixels. The pixmaps composed by
// renderCaptionWithIcon and its callers are rasterized at the device pixel ratio, so
// their raw size is not the size to lay them out at.
QSize getLogicalSize(const QPixmap& pixmap);
// Item id of the building blocks resource, whose icon stands in for the "Blocks"
// word wherever a cost or stock is captioned (REQ-UI-BLOCKS-ICON, REQ-UI-BUILD-COST,
// REQ-UI-EXPAND-BUTTON). It lives next to the caption helper because every caller of
// one is a caller of the other.
const char* const kBlockItemId = "building_block";