Files
dota_factory/src/ui/HeaderBar.h

85 lines
3.1 KiB
C++

#pragma once
#include <memory>
#include <string>
#include <vector>
#include <QPixmap>
#include <QWidget>
#include "ArtifactCountChangedEvent.h"
#include "BossWaveUpdatedEvent.h"
#include "BuildingBlocksChangedEvent.h"
#include "EventHandler.h"
#include "ExpansionCostChangedEvent.h"
#include "GameConfig.h"
#include "GameSpeedChangedEvent.h"
#include "Tick.h"
#include "TickAdvancedEvent.h"
class QLabel;
class QPushButton;
class ItemIconCache;
class Simulation;
class HeaderBar : public QWidget,
public CombinedEventHandler<TickAdvancedEvent,
BuildingBlocksChangedEvent,
ExpansionCostChangedEvent,
GameSpeedChangedEvent,
BossWaveUpdatedEvent,
ArtifactCountChangedEvent>
{
Q_OBJECT
public:
// itemIcons is the window-wide per-item icon cache (REQ-UI-ITEM-ICON); used to
// show the building_block icon in the stock display and expand button
// (REQ-UI-BLOCKS-ICON, REQ-UI-EXPAND-BUTTON). Not owned; must outlive this widget.
HeaderBar(const Simulation* sim, const GameConfig* config,
ItemIconCache* itemIcons, QWidget* parent = nullptr);
~HeaderBar() override;
private slots:
void onSpeedButton(int index);
private:
void handleEvent(std::shared_ptr<const TickAdvancedEvent> event) override;
void handleEvent(std::shared_ptr<const BuildingBlocksChangedEvent> event) override;
void handleEvent(std::shared_ptr<const ExpansionCostChangedEvent> event) override;
void handleEvent(std::shared_ptr<const GameSpeedChangedEvent> event) override;
void handleEvent(std::shared_ptr<const BossWaveUpdatedEvent> event) override;
void handleEvent(std::shared_ptr<const ArtifactCountChangedEvent> event) override;
// Refreshes the Expand button caption and enabled state from the current
// expansion cost and building block stock (REQ-UI-EXPAND-BUTTON).
void updateExpandButton();
// Refreshes the building blocks stock display from the simulation:
// `Stock: <n>` with the building_block icon after it, or the
// `Stock: <n> Blocks` text fallback when no icon file exists
// (REQ-UI-BLOCKS-ICON).
void updateBlocksLabel();
// The building_block icon at the header's text height, or a null pixmap when no
// icon file exists. Loaded once via m_itemIcons on first use.
QPixmap blockIcon() const;
QLabel* m_timeLabel;
QLabel* m_blocksLabel;
QLabel* m_artifactsLabel;
QLabel* m_bossWaveLabel;
QLabel* m_nextBossLabel;
QPushButton* m_expandButton;
std::vector<QPushButton*> m_speedButtons;
ItemIconCache* m_itemIcons; // Not owned; lives in MainWindow.
// The simulation is the single source of truth for everything the header
// displays; the change events are only refresh signals.
const Simulation* m_sim;
static const double kSpeeds[];
static const int kSpeedCount;
};