Files
dota_factory/src/lib/ecs/system/ai/DeliverScrapExecutor.cpp

40 lines
1.3 KiB
C++

#include "DeliverScrapExecutor.h"
#include "FactoryQueries.h"
#include <QVector2D>
#include "BehaviorKind.h"
#include "Building.h"
#include "BuildingSystem.h"
#include "DeliverScrapBehavior.h"
#include "EntityAdmin.h"
#include "MovementIntentComponent.h"
#include "PositionComponent.h"
#include "SelectedBehaviorComponent.h"
#include "tracing.h"
void DeliverScrapExecutor::execute(EntityAdmin& admin, const FactoryState& state)
{
TRACE();
admin.forEach<DeliverScrapBehavior, SelectedBehaviorComponent, PositionComponent,
MovementIntentComponent>(
[&](entt::entity /*e*/, const DeliverScrapBehavior& deliver,
const SelectedBehaviorComponent& selected, const PositionComponent& pos,
MovementIntentComponent& intent)
{
if (selected.winner != BehaviorKind::DeliverScrap) { return; }
QVector2D dest = pos.value;
if (deliver.deliveryBay.has_value())
{
const Building* bay = findBuilding(state, *deliver.deliveryBay);
if (bay)
{
dest = QVector2D(bay->anchor.x() + bay->footprint.width() / 2.0f,
bay->anchor.y() + bay->footprint.height() / 2.0f);
}
}
intent = MovementIntentComponent{true, dest};
});
}