[[module]] id = "armor_plate" tooltip = "Adds a large flat bonus to hit points." surface_mask = ["OO"] materials = [{item = "iron_ingot", amount = 2}] production_time_seconds = 3 fill_color = "#808080" glyph = "A" [module.health] multiplied_hp = 1.5 [[module]] id = "sensor_booster" surface_mask = ["O"] materials = [{item = "circuit_board", amount = 1}] production_time_seconds = 2 fill_color = "#40A0FF" glyph = "S" [module.sensor] added_sensor_range_m = 100 [[module]] id = "weapon_upgrade" surface_mask = ["O"] materials = [{item = "iron_ingot", amount = 1}, {item = "circuit_board", amount = 1}] production_time_seconds = 4 fill_color = "#FF4040" glyph = "W" [module.weapon] multiplied_damage = 1.2 [[module]] id = "laser_cannon" surface_mask = ["O"] materials = [{item = "iron_ingot", amount = 1}] production_time_seconds = 5 fill_color = "#FF8040" glyph = "L" [module.weapon] damage = 2 attack_range_m = 50 attack_rate_hz = 2.0 [[module]] id = "salvager" surface_mask = ["OO"] materials = [{item = "iron_ingot", amount = 2}] production_time_seconds = 5 fill_color = "#AACC44" glyph = "Sv" [module.salvage] collection_range_m = 500 cargo_capacity = 10 collection_rate_hz = 0.5 [[module]] id = "repair_tool" surface_mask = ["O"] materials = [{item = "circuit_board", amount = 2}] production_time_seconds = 5 fill_color = "#66CCFF" glyph = "Rp" [module.repair] repair_rate_hz = 1 repair_amount_hp = 6 repair_range_m = 800 [[module]] id = "weapon_primer" surface_mask = ["O"] materials = [{item = "iron_ingot", amount = 1}] production_time_seconds = 4 fill_color = "#FF4040" glyph = "Wp" [module.weapon] multiplied_attack_rate_hz = 1.2 [[module]] id = "weapon_stabilizer" surface_mask = ["O"] materials = [{item = "iron_ingot", amount = 1}] production_time_seconds = 4 fill_color = "#FF4040" glyph = "Ws" [module.weapon] multiplied_attack_range_m = 1.5 multiplied_attack_rate_hz = 0.8 [[module]] id = "afterburner" surface_mask = ["O"] materials = [{item = "iron_ingot", amount = 1}] production_time_seconds = 2 fill_color = "#40A0FF" glyph = "Ab" [module.movement] multiplied_speed_mps = 1.6 added_main_acceleration_mpss = 60 [[module]] id = "maneuvering_thrusters" surface_mask = ["O"] materials = [{item = "iron_ingot", amount = 1}] production_time_seconds = 2 fill_color = "#40A0FF" glyph = "Mt" [module.movement] multiplied_speed_mps = 1.2 added_maneuvering_acceleration_mpss = 10