#pragma once #include "Event.h" // The player asked to rotate the placement ghost (REQ-BLD-ROTATE, REQ-UI-HOTKEYS). // Sent whether or not a builder or blueprint mode is actually active; deciding // there is nothing to rotate is the receiver's job. class GhostRotationRequestedEvent : public Event { public: explicit GhostRotationRequestedEvent(bool clockwise) : clockwise(clockwise) {} const bool clockwise; };