SET(HDRS ${HDRS} ${CMAKE_CURRENT_SOURCE_DIR}/TracePrintRequestedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/TickAdvancedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/BuildingBlocksChangedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/ExpansionCostChangedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/EntitySelectedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/GameSpeedChangedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/BossWaveUpdatedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/SchematicChoicesAvailableEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/SelectionChangedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/GameOverEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/WinEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/ArtifactCountChangedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/BuilderModeExitedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/BlueprintModeExitedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/EscapeMenuRequestedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/DemolishModeChangedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/BuildingTypeSelectedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/BuildHotkeyPressedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/ExitBuilderModeRequestedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/DemolishModeToggleRequestedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/BlueprintPlacementRequestedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/ExitBlueprintModeRequestedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/TemporaryBlueprintRequestedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/SpeedChangeRequestedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/LayoutDialogRequestedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/RecipeSelectionRequestedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/InspectWindowClosedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/ArenaStartRequestedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/ArenaInspectRequestedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/BeamFiredEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/DebugDrawToggledEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/CommandRequestedEvent.h ${CMAKE_CURRENT_SOURCE_DIR}/PlayerCommandsAppliedEvent.h PARENT_SCOPE ) SET(SRCS ${SRCS} ${CMAKE_CURRENT_SOURCE_DIR}/TracePrintRequestedEvent.cpp PARENT_SCOPE ) set(LIB_INCLUDE_PATH ${LIB_INCLUDE_PATH} ${CMAKE_CURRENT_SOURCE_DIR} PARENT_SCOPE )