#pragma once #include "BuildingId.h" // Deliver-scrap behavior (one half of the old SalvageBehaviorComponent). Scored // high only when cargo is full. The evaluator assigns the nearest SalvageBay; // SalvagerSystem performs the actual delivery. struct DeliverScrapBehavior { BuildingId deliveryBay = kInvalidBuildingId; float score = 0.0f; };