[[module]] id = "armor_plate" unlock_at_station_level = -1 surface_mask = ["OO"] materials = [{item = "armor_plate_module", amount = 1}] player_production_level = 1 production_time_seconds = 3 threat_cost = 20.0 fill_color = "#808080" glyph = "A" [module.health] added_hp_formula = "40" [[module]] id = "sensor_booster" unlock_at_station_level = -1 surface_mask = ["O"] materials = [{item = "sensor_booster_module", amount = 1}] player_production_level = 1 production_time_seconds = 2 threat_cost = 1.0 fill_color = "#40A0FF" glyph = "S" [module.sensor] added_sensor_range_m_formula = "50" [[module]] id = "manuvering_thrusters" unlock_at_station_level = -1 surface_mask = ["O"] materials = [{item = "manuvering_thrusters_module", amount = 1}] player_production_level = 1 production_time_seconds = 2 threat_cost = 1.0 fill_color = "#40A0FF" glyph = "Mt" [module.movement] multiplied_speed_mps_formula = "1.2" added_maneuvering_acceleration_mpss_formula = "10" [[module]] id = "afterburner" unlock_at_station_level = -1 surface_mask = ["O"] materials = [{item = "afterburner_module", amount = 1}] player_production_level = 1 production_time_seconds = 2 threat_cost = 1.0 fill_color = "#40A0FF" glyph = "Ab" [module.movement] multiplied_speed_mps_formula = "1.6" added_main_acceleration_mpss_formula = "60" [[module]] id = "weapon_upgrade" unlock_at_station_level = -1 surface_mask = [ "OO", "O ", ] materials = [{item = "weapon_upgrade_module", amount = 1}] player_production_level = 1 production_time_seconds = 4 threat_cost = 10.0 fill_color = "#FF4040" glyph = "Wu" [module.weapon] multiplied_damage_formula = "1.2" [[module]] id = "weapon_primer" unlock_at_station_level = -1 surface_mask = [ "OO", "O ", ] materials = [{item = "weapon_primer_module", amount = 1}] player_production_level = 1 production_time_seconds = 4 threat_cost = 10.0 fill_color = "#FF4040" glyph = "Wp" [module.weapon] multiplied_attack_rate_hz_formula = "1.2" [[module]] id = "weapon_stabilizer" unlock_at_station_level = -1 surface_mask = [ "OO", "O ", ] materials = [{item = "weapon_stabilizer_module", amount = 1}] player_production_level = 1 production_time_seconds = 4 threat_cost = 10.0 fill_color = "#FF4040" glyph = "Ws" [module.weapon] multiplied_attack_range_m_formula = "1.5" multiplied_attack_rate_hz_formula = "0.8" [[module]] id = "laser_cannon_xs" unlock_at_station_level = -1 surface_mask = ["O"] materials = [{item = "laser_cannon_xs_module", amount = 1}] player_production_level = 1 production_time_seconds = 0.5 threat_cost = 5.0 fill_color = "#FF8040" glyph = "L" [module.weapon] damage_formula = "2" attack_range_m_formula = "50" attack_rate_hz_formula = "2.0" [[module]] id = "laser_cannon_s" unlock_at_station_level = -1 surface_mask = [ "OO", "OO"] materials = [{item = "laser_cannon_s_module", amount = 1}] player_production_level = 1 production_time_seconds = 0.5 threat_cost = 30.0 fill_color = "#FF8040" glyph = "L" [module.weapon] damage_formula = "10" attack_range_m_formula = "70" attack_rate_hz_formula = "1.5" [[module]] id = "salvager" unlock_at_station_level = -1 surface_mask = ["O"] materials = [{item = "salvager_module", amount = 1}] player_production_level = 1 production_time_seconds = 2 threat_cost = 0.0 fill_color = "#AACC44" glyph = "Sv" [module.salvage] collection_range_m_formula = "500" cargo_capacity_formula = "10" collection_rate_hz_formula = "0.5" [[module]] id = "repair_tool" unlock_at_station_level = -1 surface_mask = ["O"] materials = [{item = "repair_tool_module", amount = 1}] player_production_level = 1 production_time_seconds = 2 threat_cost = 0.0 fill_color = "#66CCFF" glyph = "Rp" [module.repair] repair_rate_hz_formula = "5 + x" repair_range_m_formula = "800"