SET(HDRS ${HDRS} ${CMAKE_CURRENT_SOURCE_DIR}/ai/AdvanceEvaluator.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/AdvanceExecutor.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/AttackEvaluator.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/AttackExecutor.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/BehaviorTargeting.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/Centroid.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/DeliverScrapEvaluator.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/DeliverScrapExecutor.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/OrbitAndAssignExecutor.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/RallyEvaluator.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/RallyExecutor.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/RepairEvaluator.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/RepairExecutor.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/RetreatEvaluator.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/RetreatExecutor.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/SalvageScrapEvaluator.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/SalvageScrapExecutor.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/StandbyEvaluator.h ${CMAKE_CURRENT_SOURCE_DIR}/ai/StandbyExecutor.h ${CMAKE_CURRENT_SOURCE_DIR}/AiSystem.h ${CMAKE_CURRENT_SOURCE_DIR}/CombatSystem.h ${CMAKE_CURRENT_SOURCE_DIR}/DynamicBodySystem.h ${CMAKE_CURRENT_SOURCE_DIR}/MovementIntentSystem.h ${CMAKE_CURRENT_SOURCE_DIR}/RepairSystem.h ${CMAKE_CURRENT_SOURCE_DIR}/SalvagerSystem.h ${CMAKE_CURRENT_SOURCE_DIR}/DebrisSystem.h ${CMAKE_CURRENT_SOURCE_DIR}/ShipSystem.h PARENT_SCOPE ) SET(SRCS ${SRCS} ${CMAKE_CURRENT_SOURCE_DIR}/ai/AdvanceEvaluator.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ai/AdvanceExecutor.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ai/AttackEvaluator.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ai/AttackExecutor.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ai/BehaviorTargeting.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ai/DeliverScrapEvaluator.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ai/DeliverScrapExecutor.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ai/RallyEvaluator.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ai/RallyExecutor.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ai/RepairEvaluator.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ai/RepairExecutor.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ai/RetreatEvaluator.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ai/RetreatExecutor.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ai/SalvageScrapEvaluator.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ai/SalvageScrapExecutor.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ai/StandbyEvaluator.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ai/StandbyExecutor.cpp ${CMAKE_CURRENT_SOURCE_DIR}/AiSystem.cpp ${CMAKE_CURRENT_SOURCE_DIR}/CombatSystem.cpp ${CMAKE_CURRENT_SOURCE_DIR}/DynamicBodySystem.cpp ${CMAKE_CURRENT_SOURCE_DIR}/MovementIntentSystem.cpp ${CMAKE_CURRENT_SOURCE_DIR}/RepairSystem.cpp ${CMAKE_CURRENT_SOURCE_DIR}/SalvagerSystem.cpp ${CMAKE_CURRENT_SOURCE_DIR}/DebrisSystem.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ShipSystem.cpp PARENT_SCOPE ) set(LIB_INCLUDE_PATH ${LIB_INCLUDE_PATH} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/ai PARENT_SCOPE )