#include "TickDriver.h" #include "Tick.h" int TickDriver::advance(double elapsedWallMs, double gameSpeedMultiplier) { m_accumulatorMs += elapsedWallMs * gameSpeedMultiplier; int ticks = 0; while (m_accumulatorMs >= kTickDurationMs) { m_accumulatorMs -= kTickDurationMs; ++ticks; } return ticks; } void TickDriver::reset() { m_accumulatorMs = 0.0; }