#ifndef UNLOCKED_BUILDINGS_CHANGED_EVENT_H #define UNLOCKED_BUILDINGS_CHANGED_EVENT_H #include "Event.h" // Emitted when the set of unlocked building types changes (REQ-LOCK-BUILDING), // i.e. after an unlock group granting a building is awarded (REQ-DEF-SCHEMATIC-DROP) // or on Restart. The build button bar re-evaluates which buttons are shown. class UnlockedBuildingsChangedEvent : public Event { }; #endif // UNLOCKED_BUILDINGS_CHANGED_EVENT_H