#pragma once #include "BufferedBuildingContent.h" #include "SelectionContentFactory.h" class RecipeSelectionControl; // The card for a Miner or an Assembler (REQ-UI-SELECTION-CONTENT): a player-selected // recipe, plus the buffers and production progress every buffered building shows. The // two share a card because both run one selected recipe; a Miner simply has no inputs, // so its input buffer section shows nothing of its own accord. class RecipeProductionContent : public BufferedBuildingContent { Q_OBJECT public: RecipeProductionContent(const SelectionContext& context, const SelectionRequest& request, QWidget* parent = nullptr); protected: void refreshControls(const BuildingTarget& target) override; CycleInfo getCycleInfo(const BuildingTarget& target) const override; private: RecipeSelectionControl* m_recipeControl; };