#pragma once // Fallback for ships with a repair capability: instead of charging the enemy // like AdvanceBehavior, the ship holds with its fleet so damaged allies stay in // sensor range and it can heal them. Scored just above Advance and below Rally, // so it only wins when no more urgent behavior applies. The executor decides the // destination (StandbyExecutor). struct StandbyBehavior { float score = 0.0f; };