[player_station] surface_mask = [ "SS", "SS", ] hp = 500 damage = 25 range = 400 fire_rate = 1.5 scrap_drop = 5 [enemy_station] surface_mask = [ "SS", "SS", ] hp_formula = "300 + 150*x" damage_formula = "20 + 10*x" range_formula = "350 + 20*x" fire_rate_formula = "1.0 + 0.2*x" scrap_drop_formula = "10 + 5*x"