#pragma once #include "Event.h" // Ctrl+C: save the current building selection as a named blueprint // (REQ-UI-BLUEPRINT-CREATE, REQ-UI-HOTKEYS). MainWindow owns the modal flow, because // it is the only widget that can pause the game and raise the dim overlay; whether // anything placeable is selected is decided there, not by the key handler. class BlueprintSaveRequestedEvent : public Event { };