#ifndef BOSS_WAVE_UPDATED_EVENT_H #define BOSS_WAVE_UPDATED_EVENT_H #include "Event.h" // Fired when the boss wave counter or its countdown changes. Carries no payload — // subscribers re-read Simulation::getBossWaveCounter() and getBossCountdownTicks(). class BossWaveUpdatedEvent : public Event { }; #endif // BOSS_WAVE_UPDATED_EVENT_H