# stations.toml # # Combat-pass anchors (see docs/balancing/targets.md, "Combat anchors"): # a fresh player defence station holds one early parity wave unaided; the # enemy station at level 0 matches the player station exactly and scales # with the push level x. Station scrap drops stay authored (pushing rewards # are tuned independently of ship production costs, REQ-RES-SCRAP-DROP). [hq] surface_mask = [ "AAA", "AAA", "AAA", ] hp_formula = "5000" [player_station] surface_mask = [ "SS", "SS", ] level = 1 hp_formula = "3000" damage_formula = "25" range_m_formula = "120" fire_rate_hz_formula = "1" scrap_drop_formula = "40" [enemy_station] surface_mask = [ "SS", "SS", ] hp_formula = "3000 + 1500*x" damage_formula = "25 + 12*x" range_m_formula = "120" fire_rate_hz_formula = "1.0 + 0.1*x" scrap_drop_formula = "40 + 30*x"