[[module]] id = "armor_plate" surface_mask = ["OO"] materials = [{item = "iron_ingot", amount = 2}] player_production_level = 1 production_time_seconds = 3 threat_cost = 2.0 fill_color = "#808080" glyph = "A" [module.health] multiplied_hp_formula = "1.5" [[module]] id = "sensor_booster" surface_mask = ["O"] materials = [{item = "circuit_board", amount = 1}] player_production_level = 1 production_time_seconds = 2 threat_cost = 1.0 fill_color = "#40A0FF" glyph = "S" [module.sensor] added_sensor_range_m_formula = "100" [[module]] id = "weapon_upgrade" surface_mask = ["O"] materials = [{item = "iron_ingot", amount = 1}, {item = "circuit_board", amount = 1}] player_production_level = 1 production_time_seconds = 4 threat_cost = 3.0 fill_color = "#FF4040" glyph = "W" [module.weapon] multiplied_damage_formula = "1.2" [[module]] id = "laser_cannon" surface_mask = ["O"] materials = [{item = "iron_ingot", amount = 1}] player_production_level = 1 production_time_seconds = 5 threat_cost = 5.0 fill_color = "#FF8040" glyph = "L" [module.weapon] damage_formula = "2" attack_range_m_formula = "50" attack_rate_hz_formula = "2.0" [[module]] id = "salvager" surface_mask = ["OO"] materials = [{item = "iron_ingot", amount = 2}] player_production_level = 1 production_time_seconds = 5 threat_cost = 0.0 fill_color = "#AACC44" glyph = "Sv" [module.salvage] collection_range_m_formula = "500" cargo_capacity_formula = "10" collection_rate_hz_formula = "0.5" [[module]] id = "repair_tool" surface_mask = ["O"] materials = [{item = "circuit_board", amount = 2}] player_production_level = 1 production_time_seconds = 5 threat_cost = 0.0 fill_color = "#66CCFF" glyph = "Rp" [module.repair] repair_rate_hz_formula = "5 + x" repair_range_m_formula = "800" [[module]] id = "weapon_primer" surface_mask = ["O"] materials = [{item = "iron_ingot", amount = 1}] player_production_level = 1 production_time_seconds = 4 threat_cost = 1.0 fill_color = "#FF4040" glyph = "Wp" [module.weapon] multiplied_attack_rate_hz_formula = "1.2" [[module]] id = "weapon_stabilizer" surface_mask = ["O"] materials = [{item = "iron_ingot", amount = 1}] player_production_level = 1 production_time_seconds = 4 threat_cost = 1.0 fill_color = "#FF4040" glyph = "Ws" [module.weapon] multiplied_attack_range_m_formula = "1.5" multiplied_attack_rate_hz_formula = "0.8" [[module]] id = "afterburner" surface_mask = ["O"] materials = [{item = "iron_ingot", amount = 1}] player_production_level = 1 production_time_seconds = 2 threat_cost = 1.0 fill_color = "#40A0FF" glyph = "Ab" [module.movement] multiplied_speed_mps_formula = "1.6" added_main_acceleration_mpss_formula = "60" [[module]] id = "maneuvering_thrusters" surface_mask = ["O"] materials = [{item = "iron_ingot", amount = 1}] player_production_level = 1 production_time_seconds = 2 threat_cost = 1.0 fill_color = "#40A0FF" glyph = "Mt" [module.movement] multiplied_speed_mps_formula = "1.2" added_maneuvering_acceleration_mpss_formula = "10"